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Discussion - LEW 4th Edition
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<blockquote data-quote="Creamsteak" data-source="post: 3750977" data-attributes="member: 552"><p>I'll just state my opinions as opinions here regarding the questions I detailed above. I kinda just read that and realized I put so much effort into not leaning on an opinion that I didn't actually state mine.</p><p></p><p>1) I still like "all characters start at 1st level." The one thing I'm not positive on is the limit to the number of characters. It was built because we had people with 3 different characters on the 1st day, and approving that was a pain. However, long-term the limit doesn't mean much, if the characters are introduced sufficiently far apart. There could, alternatively, be a meta-mechanic that "you can have only one level 1 character at a time." Though to me, even that sounds a bit odd.</p><p></p><p>2) I think the RDI is a good idea for the role-playing aspect. I agree that the introduction of adventures was annoying at times with the RDI. However, note that when I ran Heroes of Vesper Peaks, they didn't start at the RDI. Instead, they started at a bar in the far south. A distinct but different Tavern thread. It wasn't really meant to be a YOU MUST GO HERE thing, but rather a hang-out.</p><p></p><p>If we made the hang-out threads just "RP" zones, that could work. Then the question becomes "can anyone make one at any time?" Or do we just set up one or a few "normal" ones? I do think we should limit the number so we can get people to play with a large variety. </p><p></p><p>The way I kinda want to see it right now is: maybe 3 major Tavern-type threads like the RDI. Each from a distinct location in the game-world. These would be part adventure-pick-ups and just a place to RP in-between. Then allow player created "temp RP zones" that pop up out of curiosity. For example, someone in the RDI kinda wants to move his team to a more private place, so in character he suggests going to the "Totally secret Tavern" down the street. A new thread spawns. It does what it's needed for. Then goes.</p><p></p><p>This way we keep most of the pleasent mechanics that currently exist, spread out the RP a bit when wanted (I've felt crowded there many times, which kinda was both IC and OOC). However, it frees everyone up to DM as needed.</p><p></p><p>3) The published modules question I'm not so much thinking of conversion problems. Obviously we can take the Eberron fluff out of an Eberron adventure at the end of the day. What MIGHT irk me though is having 15 odd adventures "THE DOOMGATE OF DOOM." Maybe this will never be a problem. However I could see it being a slight problem if Wizards publishes an adventure path when they bring out the core books. It's not a bad problem to have, it means we have a lot of games obviously. I would maybe like a pacing mechanic though, like "we only let 1 adventure set in a particular module to start per 2 weeks." That would satisfy me possibly.</p><p></p><p>4) I think everyone will probably agree on this one, seems common sense.</p><p></p><p>5) I'm still short on ideas here.</p><p></p><p>6) Well my specific solution is more complicated that the current system but here's how it would be layed out.</p><p></p><p>L4W forum would have a "L4W Characters" Subforum.</p><p></p><p>Sticky thread at the top is equivelent to our current character threads first couple posts in that it details rules, and lists the characters and lists their approval. This is the only thread the L4W staff would need to update.</p><p></p><p>Then each character is actually a 1 post thread. The first post is the character sheet. Additional posts might include character background and information.</p><p></p><p>If LEW judges have problems with approval, they need only post here, or send the emails as they currently do.</p><p></p><p>When a player COMPLETES an adventure, the DM posts xp and treasure rewards to the thread (and perhaps any items that were used up or destroyed).</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3750977, member: 552"] I'll just state my opinions as opinions here regarding the questions I detailed above. I kinda just read that and realized I put so much effort into not leaning on an opinion that I didn't actually state mine. 1) I still like "all characters start at 1st level." The one thing I'm not positive on is the limit to the number of characters. It was built because we had people with 3 different characters on the 1st day, and approving that was a pain. However, long-term the limit doesn't mean much, if the characters are introduced sufficiently far apart. There could, alternatively, be a meta-mechanic that "you can have only one level 1 character at a time." Though to me, even that sounds a bit odd. 2) I think the RDI is a good idea for the role-playing aspect. I agree that the introduction of adventures was annoying at times with the RDI. However, note that when I ran Heroes of Vesper Peaks, they didn't start at the RDI. Instead, they started at a bar in the far south. A distinct but different Tavern thread. It wasn't really meant to be a YOU MUST GO HERE thing, but rather a hang-out. If we made the hang-out threads just "RP" zones, that could work. Then the question becomes "can anyone make one at any time?" Or do we just set up one or a few "normal" ones? I do think we should limit the number so we can get people to play with a large variety. The way I kinda want to see it right now is: maybe 3 major Tavern-type threads like the RDI. Each from a distinct location in the game-world. These would be part adventure-pick-ups and just a place to RP in-between. Then allow player created "temp RP zones" that pop up out of curiosity. For example, someone in the RDI kinda wants to move his team to a more private place, so in character he suggests going to the "Totally secret Tavern" down the street. A new thread spawns. It does what it's needed for. Then goes. This way we keep most of the pleasent mechanics that currently exist, spread out the RP a bit when wanted (I've felt crowded there many times, which kinda was both IC and OOC). However, it frees everyone up to DM as needed. 3) The published modules question I'm not so much thinking of conversion problems. Obviously we can take the Eberron fluff out of an Eberron adventure at the end of the day. What MIGHT irk me though is having 15 odd adventures "THE DOOMGATE OF DOOM." Maybe this will never be a problem. However I could see it being a slight problem if Wizards publishes an adventure path when they bring out the core books. It's not a bad problem to have, it means we have a lot of games obviously. I would maybe like a pacing mechanic though, like "we only let 1 adventure set in a particular module to start per 2 weeks." That would satisfy me possibly. 4) I think everyone will probably agree on this one, seems common sense. 5) I'm still short on ideas here. 6) Well my specific solution is more complicated that the current system but here's how it would be layed out. L4W forum would have a "L4W Characters" Subforum. Sticky thread at the top is equivelent to our current character threads first couple posts in that it details rules, and lists the characters and lists their approval. This is the only thread the L4W staff would need to update. Then each character is actually a 1 post thread. The first post is the character sheet. Additional posts might include character background and information. If LEW judges have problems with approval, they need only post here, or send the emails as they currently do. When a player COMPLETES an adventure, the DM posts xp and treasure rewards to the thread (and perhaps any items that were used up or destroyed). [/QUOTE]
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