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Discussion - LEW 4th Edition
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<blockquote data-quote="Phoenix8008" data-source="post: 3754385" data-attributes="member: 211"><p>-The character subforum sounds interesting, although I agree that it could be one thread for each player.</p><p></p><p>-I also like the idea of having multiple RDI type areas for RPing in other cities. At least after the setting grows out a little past the initial city.</p><p></p><p>-Depending on how closely L4W follows the apparent 'Points of Light' model, we will see about the travel and outlying areas away from the main city.</p><p></p><p>-I also agree that all characters should start at first level, at least until someone gets high enough level to do the 'trade-in' thing for something else or something with a level adjusment (if they have those in 4E).</p><p></p><p>-I like the idea of a bazzaar for PC's to sell their stuff at. You could have all the crafters post their own link to their shops or just keep it updated at the top of the thread. But if someone is left in charge of all that maybe they could get some kind of credits like DM credits but for judges? Heck, maybe character and adventure judges could get something like that anyway (if they don't already)?</p><p></p><p>-The Library sounds interesting, but possibly messy. If maps and stories were all posted and kept well organized, it could be a great source of info for finding out about the world. Heck, the 'Player's Guide' that was mentioned could be the first entry in the library detailing the initial starting point of the world and it's known area/history!</p><p></p><p>-I also very much like the idea of having organizations that the characters can choose to belong to. Especially if they were similar to the factions (I know this isn't the right name for them, but I can't think of it right now) that were shown off in the DMGII. Not those exact organizations in the DMGII mind you, but something with that kind of meta-structure where you gain points and rank in the guild or affiliation (is that the right word? Maybe) and maybe gain some useable bonus or help from the organization. I know they used these alot in Paizo's last Dungeon adventure path, the Savage Tide, and I liked the idea and the execution.</p><p></p><p>Here's an idea that I've had for awhile for a campaign I've been writing up for years and never started yet. It concerns the judicial system of a group of countries and creates interesting effects on the gameplay in a fantasy RPG. I thought I'd throw it out here for people to chew on and if it winds up as part of L4W, then all the better! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><u><strong>Arena Justice System</strong></u></p><p><s>Under this system, all main cities have an arena and fights that happen there regularly. The justice system interfaces with the arenas in the following manners:</s> <em>(Edited to avoid confusion about multiple cities. The system is just as applicable to a single city.)</em></p><p>*Any crime commited is punishable by serving time at the arena in one form or another. Minor crimes incur a short sentance of working to clean stalls of the gladitorial beasts or as a menial worker of some other sort beneath the arena (sharpening weapons, repairing armor, cleaning up bloody messes, dragging the dead bodies back beneath the sands, etc). Medium crimes incur a sentance of non-lethal fighting in the arena for a pre-determined amount of time (number of matches, number of days, something depending on severity of crime). Major crimes are sentanced to long or lifetime sentances of fighting in the arena. Or some combination of the above depending on the type/severity of the crime. Maybe a lifetime sentance of menial labor for an old or infirm person for instance.</p><p></p><p>*Due to this, any bounties offered by local officials, magistrates, etc. all specify that the target of the bounty is to be returned ALIVE in order to recieve the bounty award. If returned dead, the bounty is either not paid or cost of ressurection is taken out of amount paid for bounty(if L4W is 'high-magic' enough to have raising magic this common, but you get the idea). So if there is a band of bugbears attacking villages, the party needs to return with the leader of the bugbears to deliver him to justice.</p><p></p><p>*The arena is therefore an important part of the local economy and tax structure because the citizens pay for the entertainment, the arena houses and imprisons all criminals and serves justice to them for all to see, and a cut of all wagers and addmission fees is kept by the local government.</p><p></p><p>*It also stops or at least limits the idea of PVP in the arena. (Sorry to those who love the idea, and I'm not entirely against it. But I do see where it could get unbalanced.) After all, are you gonna go break the law and get thrown in jail just to go do some PVP? It doesn't prevent DM's from running an adventure where the PC's need to go undercover and get thrown into the arena jail system for some reason though.</p><p></p><p>*This also provides good reason for why a town would have access to all sorts of weapons and armors, even exotics, because they are commonly used in the arena.</p><p></p><p>*And yes, spellcasters can get the same treatment, though they may have different events or duties based on their abilities. Maybe wizard duels or jobs providing fireworks?</p><p></p><p>*For DM's, this means an easy way to have hated villains return to plague the PC's who put them in jail in the first place. (I know, kind of an Arkham Asylum thing if it has too much of a revolving door, but corruption can run deep in any government and how hard is it for some bad guys to get a pardon in the real world?) Or for another villain to stage a jailbreak...</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3754385, member: 211"] -The character subforum sounds interesting, although I agree that it could be one thread for each player. -I also like the idea of having multiple RDI type areas for RPing in other cities. At least after the setting grows out a little past the initial city. -Depending on how closely L4W follows the apparent 'Points of Light' model, we will see about the travel and outlying areas away from the main city. -I also agree that all characters should start at first level, at least until someone gets high enough level to do the 'trade-in' thing for something else or something with a level adjusment (if they have those in 4E). -I like the idea of a bazzaar for PC's to sell their stuff at. You could have all the crafters post their own link to their shops or just keep it updated at the top of the thread. But if someone is left in charge of all that maybe they could get some kind of credits like DM credits but for judges? Heck, maybe character and adventure judges could get something like that anyway (if they don't already)? -The Library sounds interesting, but possibly messy. If maps and stories were all posted and kept well organized, it could be a great source of info for finding out about the world. Heck, the 'Player's Guide' that was mentioned could be the first entry in the library detailing the initial starting point of the world and it's known area/history! -I also very much like the idea of having organizations that the characters can choose to belong to. Especially if they were similar to the factions (I know this isn't the right name for them, but I can't think of it right now) that were shown off in the DMGII. Not those exact organizations in the DMGII mind you, but something with that kind of meta-structure where you gain points and rank in the guild or affiliation (is that the right word? Maybe) and maybe gain some useable bonus or help from the organization. I know they used these alot in Paizo's last Dungeon adventure path, the Savage Tide, and I liked the idea and the execution. Here's an idea that I've had for awhile for a campaign I've been writing up for years and never started yet. It concerns the judicial system of a group of countries and creates interesting effects on the gameplay in a fantasy RPG. I thought I'd throw it out here for people to chew on and if it winds up as part of L4W, then all the better! :) [U][B]Arena Justice System[/B][/U] [S]Under this system, all main cities have an arena and fights that happen there regularly. The justice system interfaces with the arenas in the following manners:[/S] [I](Edited to avoid confusion about multiple cities. The system is just as applicable to a single city.)[/I] *Any crime commited is punishable by serving time at the arena in one form or another. Minor crimes incur a short sentance of working to clean stalls of the gladitorial beasts or as a menial worker of some other sort beneath the arena (sharpening weapons, repairing armor, cleaning up bloody messes, dragging the dead bodies back beneath the sands, etc). Medium crimes incur a sentance of non-lethal fighting in the arena for a pre-determined amount of time (number of matches, number of days, something depending on severity of crime). Major crimes are sentanced to long or lifetime sentances of fighting in the arena. Or some combination of the above depending on the type/severity of the crime. Maybe a lifetime sentance of menial labor for an old or infirm person for instance. *Due to this, any bounties offered by local officials, magistrates, etc. all specify that the target of the bounty is to be returned ALIVE in order to recieve the bounty award. If returned dead, the bounty is either not paid or cost of ressurection is taken out of amount paid for bounty(if L4W is 'high-magic' enough to have raising magic this common, but you get the idea). So if there is a band of bugbears attacking villages, the party needs to return with the leader of the bugbears to deliver him to justice. *The arena is therefore an important part of the local economy and tax structure because the citizens pay for the entertainment, the arena houses and imprisons all criminals and serves justice to them for all to see, and a cut of all wagers and addmission fees is kept by the local government. *It also stops or at least limits the idea of PVP in the arena. (Sorry to those who love the idea, and I'm not entirely against it. But I do see where it could get unbalanced.) After all, are you gonna go break the law and get thrown in jail just to go do some PVP? It doesn't prevent DM's from running an adventure where the PC's need to go undercover and get thrown into the arena jail system for some reason though. *This also provides good reason for why a town would have access to all sorts of weapons and armors, even exotics, because they are commonly used in the arena. *And yes, spellcasters can get the same treatment, though they may have different events or duties based on their abilities. Maybe wizard duels or jobs providing fireworks? *For DM's, this means an easy way to have hated villains return to plague the PC's who put them in jail in the first place. (I know, kind of an Arkham Asylum thing if it has too much of a revolving door, but corruption can run deep in any government and how hard is it for some bad guys to get a pardon in the real world?) Or for another villain to stage a jailbreak... [/QUOTE]
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