Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3757400" data-attributes="member: 40177"><p>the more I think about it, the more I think this could really be viable, although it would be difficult.</p><p></p><p>One meta aspect i've been thinking about is having each Judge have their own purview, an area of expertise. Performing in this area would provide GM credits (I really think judges should get them, although maybe not as powerful as GM credits... but that's a whole other argument).</p><p></p><p>If we had five judges, they could each have different areas that they are responsible for.</p><p></p><p>Each judge would be responsible for adventure approvals, rule approvals, and moderating threads (as well as judging specific threads).</p><p></p><p>The Bazaar thread would be maintained by a specific judge (and I have a bunch of ideas on how this would be done) - that would be his "area".</p><p></p><p>Another two judges (at least) would deal with Character Approvals and Updates. </p><p></p><p>We could have a particularly rules-savvy judge running the arena thread. And I have some ideas there, as well.</p><p></p><p>I'm leaving the fifth judge open right now, since I'm sure we'll come up with some new stuff, as well.</p><p></p><p></p><p></p><p>That is a great idea, and it really does fit with a "Simbad" or "greek" style game. Since I wanted to run something based on an archipelego, I think that could work really well. </p><p></p><p>A few points:</p><p></p><p>1) Perhaps this plane could be mobile, so that it would pick up ships randomly and shift their movements, so that ships COULD move from point a to point b via regular sailing, while another ship, leaving a day later, could catch this plane, and make it to point b a week ahead of ship a.</p><p></p><p>2) Keeping the well-traveled routes "plane free" would be fairly smart, I think, sine we could really just post a list in the player's guide saying roughly how long it takes to get from point a to point b.</p><p></p><p>***</p><p></p><p>Speaking of which, I'm curious about what everyone thinks of the idea of a Player's Guide (a basic intro the world, preferably in PDF format), along with yearly updates that take into account the expanding world.</p></blockquote><p></p>
[QUOTE="Wik, post: 3757400, member: 40177"] the more I think about it, the more I think this could really be viable, although it would be difficult. One meta aspect i've been thinking about is having each Judge have their own purview, an area of expertise. Performing in this area would provide GM credits (I really think judges should get them, although maybe not as powerful as GM credits... but that's a whole other argument). If we had five judges, they could each have different areas that they are responsible for. Each judge would be responsible for adventure approvals, rule approvals, and moderating threads (as well as judging specific threads). The Bazaar thread would be maintained by a specific judge (and I have a bunch of ideas on how this would be done) - that would be his "area". Another two judges (at least) would deal with Character Approvals and Updates. We could have a particularly rules-savvy judge running the arena thread. And I have some ideas there, as well. I'm leaving the fifth judge open right now, since I'm sure we'll come up with some new stuff, as well. That is a great idea, and it really does fit with a "Simbad" or "greek" style game. Since I wanted to run something based on an archipelego, I think that could work really well. A few points: 1) Perhaps this plane could be mobile, so that it would pick up ships randomly and shift their movements, so that ships COULD move from point a to point b via regular sailing, while another ship, leaving a day later, could catch this plane, and make it to point b a week ahead of ship a. 2) Keeping the well-traveled routes "plane free" would be fairly smart, I think, sine we could really just post a list in the player's guide saying roughly how long it takes to get from point a to point b. *** Speaking of which, I'm curious about what everyone thinks of the idea of a Player's Guide (a basic intro the world, preferably in PDF format), along with yearly updates that take into account the expanding world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top