Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 3762849" data-attributes="member: 29014"><p>Why not just say that they are 'usually' stable? That allows the GM to make them unstable if she wishes. I'm still not sure that this is the way we should go, particularly since we don't have access to the 4E books and such yet, but I'm warming up to the idea--here's some thoughts:</p><p></p><p>There are several cultures that really have those "Explorers among many islands lost in the mists and taken to fantastic places" vibes. Of those, Sinbad and Arabian Nights fantasy was already mentioned. But there is also the saga of Bran the Blessed and other Celtic heroes who had very similar adventures (and this might be a good way to introduce the Eladrin and/or Elves) and the Norse are known for seafaring (and this might be a good way to introduce the Dwarves and/or Elves). The Odyssey is a great tale of seafaring adventure for the Greeks, but unless 4E fluff is very different than 3.x, Greek mythological themas will be fairly difficult to incorporate.</p><p></p><p>So if we do this, I suggest that we have four or five 'continents' / 'areas' connected by the 'Seven Seas' transitive plane, with each of these corresponding to one of those themes of legends. Of course, each would have countless smaller islands nearby to explore. The cool thing is, it is possible that these four or five areas are actually not all on the same planet, and are simply linked by this strange tempestuous and capricious sea. Also, it gives us quick, easy, and powerful cultural themas to use, and allows for some interesting roleplaying opportunities (imagine a Norse-like hero teaming up with a Celt and an Arabian explorer--the culture shock could be fun!).</p><p></p><p>Perhaps the access across the areas, since getting there directly through the sea is uncertain and dangerous, is accomplished through strange stone obelisks that jut out from the ocean like fingers, covered in runes. Each is in an obscure location in its area (so it isn't a cakewalk or a guarantee you can even use it!), and when a ship sails in between the three stone fingers, a giant whirlpool sucks it through and to another one of them in a different area (depending on which of the three ways you entered the configuration).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3762849, member: 29014"] Why not just say that they are 'usually' stable? That allows the GM to make them unstable if she wishes. I'm still not sure that this is the way we should go, particularly since we don't have access to the 4E books and such yet, but I'm warming up to the idea--here's some thoughts: There are several cultures that really have those "Explorers among many islands lost in the mists and taken to fantastic places" vibes. Of those, Sinbad and Arabian Nights fantasy was already mentioned. But there is also the saga of Bran the Blessed and other Celtic heroes who had very similar adventures (and this might be a good way to introduce the Eladrin and/or Elves) and the Norse are known for seafaring (and this might be a good way to introduce the Dwarves and/or Elves). The Odyssey is a great tale of seafaring adventure for the Greeks, but unless 4E fluff is very different than 3.x, Greek mythological themas will be fairly difficult to incorporate. So if we do this, I suggest that we have four or five 'continents' / 'areas' connected by the 'Seven Seas' transitive plane, with each of these corresponding to one of those themes of legends. Of course, each would have countless smaller islands nearby to explore. The cool thing is, it is possible that these four or five areas are actually not all on the same planet, and are simply linked by this strange tempestuous and capricious sea. Also, it gives us quick, easy, and powerful cultural themas to use, and allows for some interesting roleplaying opportunities (imagine a Norse-like hero teaming up with a Celt and an Arabian explorer--the culture shock could be fun!). Perhaps the access across the areas, since getting there directly through the sea is uncertain and dangerous, is accomplished through strange stone obelisks that jut out from the ocean like fingers, covered in runes. Each is in an obscure location in its area (so it isn't a cakewalk or a guarantee you can even use it!), and when a ship sails in between the three stone fingers, a giant whirlpool sucks it through and to another one of them in a different area (depending on which of the three ways you entered the configuration). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top