Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Someone" data-source="post: 3775741" data-attributes="member: 5656"><p>I must add that, looking at the EnWorld example, newly defined lands come in two varieties:</p><p></p><p>-DM defined; these are the locations described in the modules played. Since most adentures start in the RDI, and still nobody can Teleport or Wind Walk, this naturally mean that most adventures are located near Orussus. The result is that we have a central location quite well descibed, mainly because in an adventure the DM must describe the environmen well if he wants the players knowing what's going on - this means details about distances, architecture, inhabitants, and who lives where.</p><p></p><p>-Player defined: Details included in backgrounds. These tend to be vague and mold into existing stuff or, more important, descibe far away lands from where they come.</p><p></p><p>I think we should pay attention to this pattern and don't try to describe or map the whole world, just the "central" portion where the starting adventures will be set, since experience demonstrates this is the nfrmation DMs need most, and leave far away lands less defined so DMs and players have freedom to invent their own lands and backgrounds.</p></blockquote><p></p>
[QUOTE="Someone, post: 3775741, member: 5656"] I must add that, looking at the EnWorld example, newly defined lands come in two varieties: -DM defined; these are the locations described in the modules played. Since most adentures start in the RDI, and still nobody can Teleport or Wind Walk, this naturally mean that most adventures are located near Orussus. The result is that we have a central location quite well descibed, mainly because in an adventure the DM must describe the environmen well if he wants the players knowing what's going on - this means details about distances, architecture, inhabitants, and who lives where. -Player defined: Details included in backgrounds. These tend to be vague and mold into existing stuff or, more important, descibe far away lands from where they come. I think we should pay attention to this pattern and don't try to describe or map the whole world, just the "central" portion where the starting adventures will be set, since experience demonstrates this is the nfrmation DMs need most, and leave far away lands less defined so DMs and players have freedom to invent their own lands and backgrounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top