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Discussion - LEW 4th Edition
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<blockquote data-quote="Wik" data-source="post: 3831212" data-attributes="member: 40177"><p>Yeah, I like a Greek model - we have islands, but we have a mainland, too.</p><p></p><p>I think there should be an empire that is decaying, so we can throw in some "evil empire" meta-plots. The main city should be part of a loose confederacy of city-states (as in Ancient Greece, really) that are allied together to defend against foreign attack, but politik against one another.</p><p></p><p>We need an expanse of orc/goblin/demon inhabited wastes that was once a great empire - so we can throw in some dungeon adventures. And a lot of wilderness areas that swallowed up other ancient ruins, so we can have wilderness adventures.</p><p></p><p>***</p><p></p><p>As for deities, I like the idea of there being definately less than ten, and maybe only ONE is evil. Fewer deities means it's easier to remember them all, and I think it works better in a campaign overall. We can always add angel- and demon- based cults later on.</p></blockquote><p></p>
[QUOTE="Wik, post: 3831212, member: 40177"] Yeah, I like a Greek model - we have islands, but we have a mainland, too. I think there should be an empire that is decaying, so we can throw in some "evil empire" meta-plots. The main city should be part of a loose confederacy of city-states (as in Ancient Greece, really) that are allied together to defend against foreign attack, but politik against one another. We need an expanse of orc/goblin/demon inhabited wastes that was once a great empire - so we can throw in some dungeon adventures. And a lot of wilderness areas that swallowed up other ancient ruins, so we can have wilderness adventures. *** As for deities, I like the idea of there being definately less than ten, and maybe only ONE is evil. Fewer deities means it's easier to remember them all, and I think it works better in a campaign overall. We can always add angel- and demon- based cults later on. [/QUOTE]
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