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Discussion - LEW 4th Edition
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<blockquote data-quote="Rystil Arden" data-source="post: 3851700" data-attributes="member: 29014"><p>Yep. Personally, I'd rather not be extreme in the points-of-lightish aspect because I think that it is rather lame and stifles creativity. It is very easy to find darkness and cool-to-explore adventure areas even if you have a pretty substantial amount of civilisation. But if you say emphatically that there cannot be any civilisation beyond some decapitated barony that somehow exists in a void, you not only have a silly economic/social/cultural/political system, but you have forced the hands of future creators in a way that you haven't the other way, if that makes any sense.</p><p></p><p>To think of it another way--in an adventure, it is easy to have dark magic engulf a town or city in darkness and evil. And that can be cool. But you can't really have a city just randomly appear, especially when you've specified that the area is not allowed to have a city there.</p><p></p><p>IMO, a good campaign setting is never exactly 'points of light', per se, so much as pools of light and darkness. Points of light gives you the silly 'the PCs are the only things here because I am too lazy to design anything other than what is right around them and don't want a believable economic/social/cultural/political system for the rest of the world.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3851700, member: 29014"] Yep. Personally, I'd rather not be extreme in the points-of-lightish aspect because I think that it is rather lame and stifles creativity. It is very easy to find darkness and cool-to-explore adventure areas even if you have a pretty substantial amount of civilisation. But if you say emphatically that there cannot be any civilisation beyond some decapitated barony that somehow exists in a void, you not only have a silly economic/social/cultural/political system, but you have forced the hands of future creators in a way that you haven't the other way, if that makes any sense. To think of it another way--in an adventure, it is easy to have dark magic engulf a town or city in darkness and evil. And that can be cool. But you can't really have a city just randomly appear, especially when you've specified that the area is not allowed to have a city there. IMO, a good campaign setting is never exactly 'points of light', per se, so much as pools of light and darkness. Points of light gives you the silly 'the PCs are the only things here because I am too lazy to design anything other than what is right around them and don't want a believable economic/social/cultural/political system for the rest of the world. [/QUOTE]
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