Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Creamsteak" data-source="post: 3890540" data-attributes="member: 552"><p>I'm of the opposite opinion regarding the success of the LEW pantheon. I think there are far too many deities and nobody seems to know anything about what's going on there. It's actually one of the entry-problems for new players in that respect. At the beginning it was more about creating a specific diety for each character, and I think that this ended up with a large bloat.</p><p></p><p>I suggest that using the core pantheon as a stepping stone doesn't restrict deities in the general sense. To use 3e as an example, the assumption would be that everyone around (insert dmg 4e town) knows about that collection of deities. New characters can come in with their own beliefs, and Dms are of course free to introduce whatever concepts they want to the game. None of these structures are limited because they are not mechanic oriented.</p><p></p><p>What IS mechanic oriented and related to deities is domains in 3E. However, even without looking at systems it's fairly easy to call a diety one of fire, water, war, and evil.</p><p></p><p>Almost anything that we can design beforehand without it being effected by the rules that are released is non-mechanical. I don't see how proposing a limitation on mechanical proposals would interfere with world building in general. The only two short cuts I've detailed that introduce conceptual things that limit world building are 1) availability of the core pantheon (whatever that is) and 2) introduction of the city detailed in the DMG as a starting point.</p><p></p><p>I really should have taken the time to explain everything thoroughly before I wrote up the post above. That wasn't drafted at all first, so I guess I missed many talking points.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3890540, member: 552"] I'm of the opposite opinion regarding the success of the LEW pantheon. I think there are far too many deities and nobody seems to know anything about what's going on there. It's actually one of the entry-problems for new players in that respect. At the beginning it was more about creating a specific diety for each character, and I think that this ended up with a large bloat. I suggest that using the core pantheon as a stepping stone doesn't restrict deities in the general sense. To use 3e as an example, the assumption would be that everyone around (insert dmg 4e town) knows about that collection of deities. New characters can come in with their own beliefs, and Dms are of course free to introduce whatever concepts they want to the game. None of these structures are limited because they are not mechanic oriented. What IS mechanic oriented and related to deities is domains in 3E. However, even without looking at systems it's fairly easy to call a diety one of fire, water, war, and evil. Almost anything that we can design beforehand without it being effected by the rules that are released is non-mechanical. I don't see how proposing a limitation on mechanical proposals would interfere with world building in general. The only two short cuts I've detailed that introduce conceptual things that limit world building are 1) availability of the core pantheon (whatever that is) and 2) introduction of the city detailed in the DMG as a starting point. I really should have taken the time to explain everything thoroughly before I wrote up the post above. That wasn't drafted at all first, so I guess I missed many talking points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Discussion - LEW 4th Edition
Top