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<blockquote data-quote="stonegod" data-source="post: 4396989" data-attributes="member: 36973"><p>As an LEB judge, I can vet all of the above. We have rejected adventures that either (1) didn't fit thematically w/ Eberron or (2) were not appropriate for Living campaigns (1-20 APs come to mind). Generally, we try to have folks break adventures into smaller chunks with follow-ups proposed afterwards.</p><p></p><p>For LEB, we also use proposals to "accept" WotC (or third party) content beyond Core. That way, we can import neat things, but have control. Sometimes we tweak them as well (Swashbuckler for example).</p><p></p><p>However, the #1 reasons for judge is the last bullet. W/o it, Living worlds die.</p><p></p><p>Judging time varies. If you are not having to take over a game, its very low maintenance. If you have to, it can ratchet up a lot (I'm running 3 games I had to take over, mainly due to fewer active LEB judges). So, more judges better to spread out the potential responsibility.</p><p></p><p>As for starting up, covaithe's follow-up suggestions are good. I'd look at LEB's rules as they are more recent than LEWs, but they'll be a rough start regardless. At minimum, you need a:</p><p>- Sticky Character Thread</p><p>- Sticky Rules thread (Approved content goes here)</p><p>- Sticky World of 4NWorld thread (World details here)</p><p>- Tavern Thread</p><p>- Discussion Thread (to take over this one)</p><p>You'll also need a new Living 4NWorld account that only judges have access to (for officialness <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) That's a fusion of the LEB and LEW approaches.</p></blockquote><p></p>
[QUOTE="stonegod, post: 4396989, member: 36973"] As an LEB judge, I can vet all of the above. We have rejected adventures that either (1) didn't fit thematically w/ Eberron or (2) were not appropriate for Living campaigns (1-20 APs come to mind). Generally, we try to have folks break adventures into smaller chunks with follow-ups proposed afterwards. For LEB, we also use proposals to "accept" WotC (or third party) content beyond Core. That way, we can import neat things, but have control. Sometimes we tweak them as well (Swashbuckler for example). However, the #1 reasons for judge is the last bullet. W/o it, Living worlds die. Judging time varies. If you are not having to take over a game, its very low maintenance. If you have to, it can ratchet up a lot (I'm running 3 games I had to take over, mainly due to fewer active LEB judges). So, more judges better to spread out the potential responsibility. As for starting up, covaithe's follow-up suggestions are good. I'd look at LEB's rules as they are more recent than LEWs, but they'll be a rough start regardless. At minimum, you need a: - Sticky Character Thread - Sticky Rules thread (Approved content goes here) - Sticky World of 4NWorld thread (World details here) - Tavern Thread - Discussion Thread (to take over this one) You'll also need a new Living 4NWorld account that only judges have access to (for officialness :)) That's a fusion of the LEB and LEW approaches. [/QUOTE]
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