Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Discussion] Lost Love OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velmont" data-source="post: 5326854" data-attributes="member: 13739"><p>Some secret revealed:</p><p></p><p>1) The tomb was a prison made by Gatekeeper long time ago to capture the soul of a Daelkyr they were unable to banish. The Daelkyr was a master at mind controlling.</p><p></p><p>2) The ward had been weaken and the Daelkyr had been able to use his influence over the last decade. It was small, but he was slowly entering in the mind of people. Many people killed themselves. Jasper knew only of the last owner, but if you would have asked his staff, you would have heard of many more like story.</p><p></p><p>3) The poem was a warning. You had to read only the first and third line of each paragraph to read the warning properly. The second and fourth were there only to confuse unwanted intruder.</p><p></p><p>4) The room of Earth, the trap was obvious (Cave In), but if you wanted to spot that the Cave In was unstable, you needed to make a Dungeoneering check. That was the same as the unstable Pillar trap.</p><p></p><p>5) You got the Room of Air greatly. Twilsemail and Evilbob, you had been great on that one. I think you didn't made any Arcane or Nature check. High enough roll would have given hint on the meaning of the runes, which was name of some winds. Also, the little symbol added in front of some runes meant the wind was twice (or three time) stronger.</p><p></p><p>6) You got the Room of Water too.</p><p></p><p>7) The cultist wasn't planned in my first draft of adventure. I added them after suggestion of some judge, to break change the beat of puzzle solving. It was my first mistake because I didn't took the time to think about it. All the rooms had been played on my table top game, but not that encounter.</p></blockquote><p></p>
[QUOTE="Velmont, post: 5326854, member: 13739"] Some secret revealed: 1) The tomb was a prison made by Gatekeeper long time ago to capture the soul of a Daelkyr they were unable to banish. The Daelkyr was a master at mind controlling. 2) The ward had been weaken and the Daelkyr had been able to use his influence over the last decade. It was small, but he was slowly entering in the mind of people. Many people killed themselves. Jasper knew only of the last owner, but if you would have asked his staff, you would have heard of many more like story. 3) The poem was a warning. You had to read only the first and third line of each paragraph to read the warning properly. The second and fourth were there only to confuse unwanted intruder. 4) The room of Earth, the trap was obvious (Cave In), but if you wanted to spot that the Cave In was unstable, you needed to make a Dungeoneering check. That was the same as the unstable Pillar trap. 5) You got the Room of Air greatly. Twilsemail and Evilbob, you had been great on that one. I think you didn't made any Arcane or Nature check. High enough roll would have given hint on the meaning of the runes, which was name of some winds. Also, the little symbol added in front of some runes meant the wind was twice (or three time) stronger. 6) You got the Room of Water too. 7) The cultist wasn't planned in my first draft of adventure. I added them after suggestion of some judge, to break change the beat of puzzle solving. It was my first mistake because I didn't took the time to think about it. All the rooms had been played on my table top game, but not that encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
[Discussion] Lost Love OOC
Top