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<blockquote data-quote="Celebrim" data-source="post: 6306966" data-attributes="member: 4937"><p>I don't know where you get that. I've got a skill monkey PC in my current campaign. For most things involving dexterity/movement, not only is a 3 often a success but often a 1 is a success. </p><p></p><p>The chance of success doesn't depend on the dice, but on the modifier and DC of the task. If the DC of the task is static, as it often is, then as the PC grows more potent they get higher and higher chances of success. If the DC of something is 15, once you have a +14 bonus on the check (for a skill, this is not that hard by level 7) you either succeed 100% of the time or 95% of the time (depending on whether 1 is an automatic failure for that sort of check).</p><p></p><p></p><p></p><p>Modifiers are definitely the bane of speedy play in D20. The other thing I find that slows things down are followers, retainers, steeds, familiars, and summoned creatures. You just end up with a large number of participants in events when you get to 6 players, 3 retainers, 5 men-at-arms, a couple of steeds, a familiar, an animal companion, and 3 conjured monsters versus two dozen NPC's, a witch doctor, and his conjured monsters.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6306966, member: 4937"] I don't know where you get that. I've got a skill monkey PC in my current campaign. For most things involving dexterity/movement, not only is a 3 often a success but often a 1 is a success. The chance of success doesn't depend on the dice, but on the modifier and DC of the task. If the DC of the task is static, as it often is, then as the PC grows more potent they get higher and higher chances of success. If the DC of something is 15, once you have a +14 bonus on the check (for a skill, this is not that hard by level 7) you either succeed 100% of the time or 95% of the time (depending on whether 1 is an automatic failure for that sort of check). Modifiers are definitely the bane of speedy play in D20. The other thing I find that slows things down are followers, retainers, steeds, familiars, and summoned creatures. You just end up with a large number of participants in events when you get to 6 players, 3 retainers, 5 men-at-arms, a couple of steeds, a familiar, an animal companion, and 3 conjured monsters versus two dozen NPC's, a witch doctor, and his conjured monsters. [/QUOTE]
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