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Discussion & Proposal: Regional Languages
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<blockquote data-quote="Qik" data-source="post: 5908153" data-attributes="member: 6673727"><p>Hmm.</p><p></p><p>My initial reaction was concern for the potential in-game problems communication adding regional languages could cause, but those could mostly be worked around by a willing DM (setting aside the potential of a hard-line enforcement of them. "You don't speak Irthian? Too bad."). </p><p></p><p>I do think there are a lot of potential world-building problems that could be caused, although I'm not sure about their degree of severity. For one, we'd probably need to determine as a group at least some of the regional languages, as well as potentially how frequent they are (i.e. does this whole swath speak one language, or does this one village speak one language?). I also worry about the consistency of enforcing the need for regional languages in certain locales: if we're making an adaptation based on realism, I'm not sure I like the idea of leaving things too flexible from one GM to the next, which would potentially break realism, although that would probably be the way it would happen. PCs would also need to be retroactively changed to include their regional language; not a huge problem, but worth noting.</p><p></p><p>Just some initial thoughts. I have to say that my gut reaction is that I'm not too fond of the idea of adopting regional languages for E'n in any substantive way. I'd be more open to allowing the option for PCs of speaking a bonus regional language for free, but having this would only really serve a fluff function (in the way Mowgli's currently using them) that isn't necessarily reflected consistently across E'n. I just feel like trying to consistently implement regional languages would be something of a hassle. </p><p></p><p>I'm not trying to be a downer; just my initial thoughts.</p></blockquote><p></p>
[QUOTE="Qik, post: 5908153, member: 6673727"] Hmm. My initial reaction was concern for the potential in-game problems communication adding regional languages could cause, but those could mostly be worked around by a willing DM (setting aside the potential of a hard-line enforcement of them. "You don't speak Irthian? Too bad."). I do think there are a lot of potential world-building problems that could be caused, although I'm not sure about their degree of severity. For one, we'd probably need to determine as a group at least some of the regional languages, as well as potentially how frequent they are (i.e. does this whole swath speak one language, or does this one village speak one language?). I also worry about the consistency of enforcing the need for regional languages in certain locales: if we're making an adaptation based on realism, I'm not sure I like the idea of leaving things too flexible from one GM to the next, which would potentially break realism, although that would probably be the way it would happen. PCs would also need to be retroactively changed to include their regional language; not a huge problem, but worth noting. Just some initial thoughts. I have to say that my gut reaction is that I'm not too fond of the idea of adopting regional languages for E'n in any substantive way. I'd be more open to allowing the option for PCs of speaking a bonus regional language for free, but having this would only really serve a fluff function (in the way Mowgli's currently using them) that isn't necessarily reflected consistently across E'n. I just feel like trying to consistently implement regional languages would be something of a hassle. I'm not trying to be a downer; just my initial thoughts. [/QUOTE]
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