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Living Pathfinder [closed]
Discussion & Proposal: Regional Languages
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<blockquote data-quote="Maidhc O Casain" data-source="post: 5908219" data-attributes="member: 29558"><p>Qik's thoughts are really the impetus behind my 'preferred method' below. If a GM wants to include an NPC who speaks a regional language exclusively - either as part of a plot device or purely for fluff he could, but by and large this method would prevent the need for official adoption of a ton of regional languages and keep the idea mainly in the realm of fluff. This is fine with me, and would free up a skill point for Bren. It wouldn't have come up at all if I hadn't actually spent a skill point and listed Irthian as one of Bren's languages. But I'd really like to have my characters speak a 'native tongue' in addition to common, and actually list that tongue on their sheet.</p><p></p><p>I've just sort of assumed that different countries have their own language and that it really doesn't matter that much because everyone also speaks common - and I think this is a fine way to approach it.</p><p></p><p>I <em>would</em> say that if we decide to make official regional tongues there's no need to have hundreds of 'em. There aren't that many separate countries - each country could have one, with the Baronies all speaking slight different but completely understandable dialects. I could easily see doing the same for racial languages. Tal Hallow Gnomes and Venzan Gnomes speak Gnomish, but with slightly different accents and vocabularies.</p><p></p><p>My emphasis isn't on realism, but on adding another tool for immersion, character building and fluff.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 5908219, member: 29558"] Qik's thoughts are really the impetus behind my 'preferred method' below. If a GM wants to include an NPC who speaks a regional language exclusively - either as part of a plot device or purely for fluff he could, but by and large this method would prevent the need for official adoption of a ton of regional languages and keep the idea mainly in the realm of fluff. This is fine with me, and would free up a skill point for Bren. It wouldn't have come up at all if I hadn't actually spent a skill point and listed Irthian as one of Bren's languages. But I'd really like to have my characters speak a 'native tongue' in addition to common, and actually list that tongue on their sheet. I've just sort of assumed that different countries have their own language and that it really doesn't matter that much because everyone also speaks common - and I think this is a fine way to approach it. I [I]would[/I] say that if we decide to make official regional tongues there's no need to have hundreds of 'em. There aren't that many separate countries - each country could have one, with the Baronies all speaking slight different but completely understandable dialects. I could easily see doing the same for racial languages. Tal Hallow Gnomes and Venzan Gnomes speak Gnomish, but with slightly different accents and vocabularies. My emphasis isn't on realism, but on adding another tool for immersion, character building and fluff. [/QUOTE]
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