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Discussion & Proposal: Regional Languages
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<blockquote data-quote="Satin Knights" data-source="post: 5910170" data-attributes="member: 6666968"><p>I would likely do what I normally do. Toss some rope on the ground, point at it and tell you, "don't hang yourself." I had a kid bring a Vow of Silence monk to a PFS game. So I gave him a folded flip mat and a marker. I told him if he speaks, he loses the character. His frustration got comical through the game, but he did make it through the game in silence. Trying to play scout and leader just didn't work considering his vow. He stepped outside the building a couple times to scream, but was silent at the table. Next game he brought a different character.</p><p></p><p>In other words, if you are going to make it rough by stepping out of the norm, I (maybe we) are going to hold you to that rough standard because you chose it willingly.</p><p></p><p>Yes, taken to the extreme, this proposal can be used to say I only know elven, or Jirango. But those choices hamper an adventure. It is fine for NPCs, but gets dangerously annoying for PCs.</p><p></p><p>It is better to keep your quirks mild. We have characters that are doing similar things now. Arianna is illiterate. People post notes for jobs and she can't read them. They give her pay vouchers and she needs them read to her. Being a mermaid, books don't last underwater. So, she never learned to read. Mermaids don't do that. She sorts her potions by color. She is getting along, but had to turn down half the treasure in one adventure because it was books and scrolls. </p><p></p><p>Her quirk is mild enough that it doesn't slow down or hamper the party.</p><p> <strong>That</strong> is the line you have to watch out for.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5910170, member: 6666968"] I would likely do what I normally do. Toss some rope on the ground, point at it and tell you, "don't hang yourself." I had a kid bring a Vow of Silence monk to a PFS game. So I gave him a folded flip mat and a marker. I told him if he speaks, he loses the character. His frustration got comical through the game, but he did make it through the game in silence. Trying to play scout and leader just didn't work considering his vow. He stepped outside the building a couple times to scream, but was silent at the table. Next game he brought a different character. In other words, if you are going to make it rough by stepping out of the norm, I (maybe we) are going to hold you to that rough standard because you chose it willingly. Yes, taken to the extreme, this proposal can be used to say I only know elven, or Jirango. But those choices hamper an adventure. It is fine for NPCs, but gets dangerously annoying for PCs. It is better to keep your quirks mild. We have characters that are doing similar things now. Arianna is illiterate. People post notes for jobs and she can't read them. They give her pay vouchers and she needs them read to her. Being a mermaid, books don't last underwater. So, she never learned to read. Mermaids don't do that. She sorts her potions by color. She is getting along, but had to turn down half the treasure in one adventure because it was books and scrolls. Her quirk is mild enough that it doesn't slow down or hamper the party. [B]That[/B] is the line you have to watch out for. [/QUOTE]
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