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Living Pathfinder [closed]
Discussion & Proposal: Regional Languages
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<blockquote data-quote="jkason" data-source="post: 5944563" data-attributes="member: 2710"><p>I can't speak to Tritower, but I do like the idea of Venza/Low Landellian being Common. We've already made Venza the place every adventurer comes to 'make it big,' so it works for me that Venza, while cosmopolitan, would have sort of forced the world to adapt to it. It also provides some nice possible tension regionally for places that might think themselves at least as full of opportunities.</p><p></p><p>That does still leave this question, insofar as PC's from Venza are concerned:</p><p></p><p></p><p></p><p>I kind of like the 3rd option best, myself. Regional languages were presented as mostly-fluff, anyway, so I don't think anyone is being 'robbed' of a significant game benefit if they choose Venzan home-grown for their locale. And if they feel that way, then--as Systole points out--there's an incentive to build characters from elsewhere, helping to flesh out the world. </p><p></p><p></p><p></p><p>I think someone else wanted Irthos to have a distinct language. I find it interesting that Landadel is brimming with derivatives while the three nations on the Inner Sea all share a language, too, but I'm not really opposed to such developments. </p><p></p><p>From my perspective, the remaining 'non-colorized' languages would be Stonetongue, Cavetongue, Inner Sea, and Northern Isle. Some fiddling with Google translate using languages I vaguely (and probably only for my own reasons) associate, plus a bit of mangling, how about these:</p><p></p><p><strong><span style="color: darkred">Uzka Mor</span></strong> for Inner Sea.</p><p><strong><span style="color: darkred">Bergnsprak</span></strong> for Stonetongue</p><p><strong><span style="color: darkred">Ogof'iaith</span></strong> for Cavetongue</p><p><strong><span style="color: darkred">Norey Jan</span></strong> for Northern Ilse</p></blockquote><p></p>
[QUOTE="jkason, post: 5944563, member: 2710"] I can't speak to Tritower, but I do like the idea of Venza/Low Landellian being Common. We've already made Venza the place every adventurer comes to 'make it big,' so it works for me that Venza, while cosmopolitan, would have sort of forced the world to adapt to it. It also provides some nice possible tension regionally for places that might think themselves at least as full of opportunities. That does still leave this question, insofar as PC's from Venza are concerned: I kind of like the 3rd option best, myself. Regional languages were presented as mostly-fluff, anyway, so I don't think anyone is being 'robbed' of a significant game benefit if they choose Venzan home-grown for their locale. And if they feel that way, then--as Systole points out--there's an incentive to build characters from elsewhere, helping to flesh out the world. I think someone else wanted Irthos to have a distinct language. I find it interesting that Landadel is brimming with derivatives while the three nations on the Inner Sea all share a language, too, but I'm not really opposed to such developments. From my perspective, the remaining 'non-colorized' languages would be Stonetongue, Cavetongue, Inner Sea, and Northern Isle. Some fiddling with Google translate using languages I vaguely (and probably only for my own reasons) associate, plus a bit of mangling, how about these: [b][color=darkred]Uzka Mor[/color][/b][color=darkred][/color] for Inner Sea. [b][color=darkred]Bergnsprak[/color][/b][color=darkred][/color] for Stonetongue [b][color=darkred]Ogof'iaith[/color][/b][color=darkred][/color] for Cavetongue [b][color=darkred]Norey Jan[/color][/b][color=darkred][/color] for Northern Ilse [/QUOTE]
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