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<blockquote data-quote="Pbartender" data-source="post: 1609543" data-attributes="member: 7533"><p>I don't really have anything against using different colors... A couple of years ago when very few (and no one I knew) were doing it, I tried it with one of my PbP games, and it helped a lot. It's makes it really easy to pick out spoken text, and highlight game mechanics or OOC comments.</p><p></p><p>The trouble is picking a good color to use, especially when the messages boards have such a wide variety of styles. Some colors obnly look good on light backrounds, some on dark, some look terrible on either, and only a few look good on both.</p><p></p><p>So...</p><p></p><p></p><p></p><p>I decided long ago to the same thing.</p><p></p><p>If everyone was using the default, I'd say just make sure you stick to the paler colors... but those are all unreadable on the style light backgrounds.</p><p></p><p>No offense, KB, but that long speech that Leonard gives in the sewer-clearing adventure took me three times to read through.</p><p></p><p>Bolding helps, but it's still a strain to read.</p><p></p><p>I see lots of people admitting to contributing to the problem (I really appreciate the honesty), but I'm wondering if it's actually a problem for anyone else. If I'm the only one bothered by this, I'll suck it up and deal with it, otherwise we need to find a solution...</p><p></p><p>The solutions would be...</p><p>1. Make sure everyone's using the same style.</p><p>2. Use only a very small number of colors that look good in everything.</p><p>3. Don't use colors at all.</p><p></p><p>Would it help to have more color's to pick from? PHP allows any numerical code colors and standard web-based color codes. Take a look <a href="http://htmlgoodies.com/tutors/colors.html" target="_blank">here</a> and <a href="http://htmlgoodies.com/tutors/non_dithering_colors.html" target="_blank">here</a>. There are hundreds of colors to choose from.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1609543, member: 7533"] I don't really have anything against using different colors... A couple of years ago when very few (and no one I knew) were doing it, I tried it with one of my PbP games, and it helped a lot. It's makes it really easy to pick out spoken text, and highlight game mechanics or OOC comments. The trouble is picking a good color to use, especially when the messages boards have such a wide variety of styles. Some colors obnly look good on light backrounds, some on dark, some look terrible on either, and only a few look good on both. So... I decided long ago to the same thing. If everyone was using the default, I'd say just make sure you stick to the paler colors... but those are all unreadable on the style light backgrounds. No offense, KB, but that long speech that Leonard gives in the sewer-clearing adventure took me three times to read through. Bolding helps, but it's still a strain to read. I see lots of people admitting to contributing to the problem (I really appreciate the honesty), but I'm wondering if it's actually a problem for anyone else. If I'm the only one bothered by this, I'll suck it up and deal with it, otherwise we need to find a solution... The solutions would be... 1. Make sure everyone's using the same style. 2. Use only a very small number of colors that look good in everything. 3. Don't use colors at all. Would it help to have more color's to pick from? PHP allows any numerical code colors and standard web-based color codes. Take a look [url=http://htmlgoodies.com/tutors/colors.html]here[/url] and [url=http://htmlgoodies.com/tutors/non_dithering_colors.html]here[/url]. There are hundreds of colors to choose from. [/QUOTE]
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