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Discussion: What to do about themes, if anything.
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<blockquote data-quote="covaithe" data-source="post: 5556378" data-attributes="member: 46559"><p>Sounds like... a bit of a mess, balance-wise. Bleh. </p><p></p><p>Thinking out lot for a moment, it seems like our options are: </p><p></p><ul> <li data-xf-list-type="ul"> <strong>No themes</strong>. Pros: Clearly balanced. Less work for us, since we don't have to come up with local themes. Cons: Players like options. I have a half-baked theory that one of the reasons L4W has done so well is that we're fairly permissive when it comes to new content. <br /> </li> <li data-xf-list-type="ul"> <strong>CC themes, DS themes, and local themes comparable to DS</strong>. Pros: maximum options; character reviewers don't have to worry about what source a theme is from. Munchkin-friendly! Cons: Munchkin-friendly! Nontrivial balance issues. We'd have our work cut out for us coming up with local themes to match DS, I think. Especially if feats are involved.<br /> </li> <li data-xf-list-type="ul"> <strong>CC themes and local themes comparable to CC themes</strong>. Pros: moderate options, moderate amount of work. Probably reasonably balanced, assuming we don't screw it up. Cons: Still some work to make and balance these things. Judges have to check where themes came from on new character sheets. <br /> </li> <li data-xf-list-type="ul"> <strong>CC themes only</strong>. If you don't have DDI, tough. Pros: easy to implement. Cons: not fair to players without DDI; judges still have to know where themes come from. </li> </ul><p></p><p>Anything I've forgotten? </p><p></p><p>I think the ideal world would be CC themes and local themes comparable to CC, but if that's going to happen, someone needs to start proposing some themes.</p></blockquote><p></p>
[QUOTE="covaithe, post: 5556378, member: 46559"] Sounds like... a bit of a mess, balance-wise. Bleh. Thinking out lot for a moment, it seems like our options are: [list] [*] [b]No themes[/b]. Pros: Clearly balanced. Less work for us, since we don't have to come up with local themes. Cons: Players like options. I have a half-baked theory that one of the reasons L4W has done so well is that we're fairly permissive when it comes to new content. [*] [b]CC themes, DS themes, and local themes comparable to DS[/b]. Pros: maximum options; character reviewers don't have to worry about what source a theme is from. Munchkin-friendly! Cons: Munchkin-friendly! Nontrivial balance issues. We'd have our work cut out for us coming up with local themes to match DS, I think. Especially if feats are involved. [*] [b]CC themes and local themes comparable to CC themes[/b]. Pros: moderate options, moderate amount of work. Probably reasonably balanced, assuming we don't screw it up. Cons: Still some work to make and balance these things. Judges have to check where themes came from on new character sheets. [*] [b]CC themes only[/b]. If you don't have DDI, tough. Pros: easy to implement. Cons: not fair to players without DDI; judges still have to know where themes come from. [/list] Anything I've forgotten? I think the ideal world would be CC themes and local themes comparable to CC, but if that's going to happen, someone needs to start proposing some themes. [/QUOTE]
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Discussion: What to do about themes, if anything.
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