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Discworld: Adventures in Ankh-Morpork from Modiphius Coming to Kickstarter This Year
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<blockquote data-quote="Abstruse" data-source="post: 9278514" data-attributes="member: 6669048"><p>This is going to be a big challenge. Discworld as a setting isn't anything special on its own. It's your standard fantasy kitchen sink that you'd have to work to distinguish from Forgotten Realms or Golorian or so many others. Because it's not the setting, it's how Pratchett wrote about it with the very specific tone of taking the silly parts very seriously and treating the serious parts as very silly all the while having very specific things to say. Even just saying it's "satire" feels underselling it because it's so much more than that.</p><p></p><p>And as anyone who has tried to run Paranoia knows, getting the tone right at a gaming table can be incredibly difficult because everybody has to be on the same page not just in terms of the comedic nature of the setting but in the specific type of comedy. Because for Discworld, you can't just go "It's a comedy, be silly" because there's a lot more to it. But you also can't take it too seriously. It's a very difficult line to walk and one of the reasons the novel series is so beloved.</p><p></p><p>I look forward to seeing how Modiphius handles it because there are a few angles they could use. I figure they wouldn't have pursued the license if they didn't have some ideas for how to handle it in a way that would make fans happy considering we're...let's say a bit on edge about adaptations at the moment. <em><em>side-eyes BBC's The Watch</em></em></p></blockquote><p></p>
[QUOTE="Abstruse, post: 9278514, member: 6669048"] This is going to be a big challenge. Discworld as a setting isn't anything special on its own. It's your standard fantasy kitchen sink that you'd have to work to distinguish from Forgotten Realms or Golorian or so many others. Because it's not the setting, it's how Pratchett wrote about it with the very specific tone of taking the silly parts very seriously and treating the serious parts as very silly all the while having very specific things to say. Even just saying it's "satire" feels underselling it because it's so much more than that. And as anyone who has tried to run Paranoia knows, getting the tone right at a gaming table can be incredibly difficult because everybody has to be on the same page not just in terms of the comedic nature of the setting but in the specific type of comedy. Because for Discworld, you can't just go "It's a comedy, be silly" because there's a lot more to it. But you also can't take it too seriously. It's a very difficult line to walk and one of the reasons the novel series is so beloved. I look forward to seeing how Modiphius handles it because there are a few angles they could use. I figure they wouldn't have pursued the license if they didn't have some ideas for how to handle it in a way that would make fans happy considering we're...let's say a bit on edge about adaptations at the moment. [I][I]side-eyes BBC's The Watch[/I][/I] [/QUOTE]
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Discworld: Adventures in Ankh-Morpork from Modiphius Coming to Kickstarter This Year
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