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Dissapointed with Attunement
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<blockquote data-quote="AeroDm" data-source="post: 6029463" data-attributes="member: 13650"><p>Instead of every weapon having an attunement section, I'd prefer a sidebar giving ideas for how to vary it up and a list of 20-50 ideas to get you started. That way if a group decides to hand waive and just go with the 10 minute rule they don't lose pages from every book.</p><p></p><p>Also, I'm not a fan of the choice of 10 minutes. Ten minutes is one of those time frames that don't allow for interesting things to happen. If it was one minute, then you could have the sequence where the players have to fight through the minions to get to the evil Wizard before he attunes with the artifact. If it was a series of skill checks people could conceivably do it during combat albeit with some risk. At 10 minutes, you're basically saying, attunement is no big deal, just do it out of combat. That isn't the most fun default I can imagine; it might be the least fun default.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 6029463, member: 13650"] Instead of every weapon having an attunement section, I'd prefer a sidebar giving ideas for how to vary it up and a list of 20-50 ideas to get you started. That way if a group decides to hand waive and just go with the 10 minute rule they don't lose pages from every book. Also, I'm not a fan of the choice of 10 minutes. Ten minutes is one of those time frames that don't allow for interesting things to happen. If it was one minute, then you could have the sequence where the players have to fight through the minions to get to the evil Wizard before he attunes with the artifact. If it was a series of skill checks people could conceivably do it during combat albeit with some risk. At 10 minutes, you're basically saying, attunement is no big deal, just do it out of combat. That isn't the most fun default I can imagine; it might be the least fun default. [/QUOTE]
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Dissapointed with Attunement
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