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Dissapointed with Attunement
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<blockquote data-quote="I'm A Banana" data-source="post: 6032368" data-attributes="member: 2067"><p>That may be a reason. That is no excuse. If the game starts greenlighting wonky rules just because they have a function in organized play, it stops being a game designed to be played at your kitchen table and starts being a game designed to be played at the convention table. The design demands on those two games are markedly different.</p><p></p><p>I also don't think it's a great reason. Due to the "raw power-up" nature of magic items, organized play can put whatever artificial lid on them it really wants to, and it doesn't have to make a lot of sense. If they don't want you to swap magic items in combat, they can just insert a rule that says that, explicitly, rather than leaning on Attunement as some sort of kludge. Or they can just forbid outside magic items, and <em>not give out 10 magic items</em>. </p><p></p><p>I'm also not sure what "10 minutes" gives you that "after a short rest" doesn't, if that's what you were looking for.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6032368, member: 2067"] That may be a reason. That is no excuse. If the game starts greenlighting wonky rules just because they have a function in organized play, it stops being a game designed to be played at your kitchen table and starts being a game designed to be played at the convention table. The design demands on those two games are markedly different. I also don't think it's a great reason. Due to the "raw power-up" nature of magic items, organized play can put whatever artificial lid on them it really wants to, and it doesn't have to make a lot of sense. If they don't want you to swap magic items in combat, they can just insert a rule that says that, explicitly, rather than leaning on Attunement as some sort of kludge. Or they can just forbid outside magic items, and [I]not give out 10 magic items[/I]. I'm also not sure what "10 minutes" gives you that "after a short rest" doesn't, if that's what you were looking for. [/QUOTE]
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