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Dissapointed with Attunement
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<blockquote data-quote="Blackbrrd" data-source="post: 6034055" data-attributes="member: 63962"><p>I think that having zero magic items as a default that you suggest here is the worst solution there is because it is completely unalike any earlier editions of DnD.</p><p></p><p>Having a medium amount of simple magic items (typically +1 items) with a low amount (currently max 3 attuned) of more complex and powerful magic items is a much better default and will hit a much larger audience in my opinion. It makes a good compromise between wanting to give out/receive magic items without achieving the christmas tree effect of especially 4e.</p><p></p><p>DnD has always had a progression in character power and challenges. Partially the power comes from leveling, and partially from gear. With 3e and especially 4e they went overboard with the scaling. If you didn't have the +(level/4) magic armor/shield/weapon you would be lagging too far behind to hit and get hit way too much.</p><p></p><p>With just +1 items the difference is pretty small (typically around 5-15% higher chance to hit/avoid being hit). Statistically significant, but not impossible to get around. In other words, hardly required, but very handy. (Unlike a 3e/4e fighter at high levels without any magical gear). In addition you have rare magic items that give you powers you will really miss. The first type of gear (+1 items) are really appreciated, but not essential, while the other types of gear can be game changing. Just like magic items should in DnD.</p><p></p><p>... I must say that I don't particularily like the belts of giant strength, they interact a bit too directly with a characters chance to hit, a base mechanic. I will have to wait and see how it pans out.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6034055, member: 63962"] I think that having zero magic items as a default that you suggest here is the worst solution there is because it is completely unalike any earlier editions of DnD. Having a medium amount of simple magic items (typically +1 items) with a low amount (currently max 3 attuned) of more complex and powerful magic items is a much better default and will hit a much larger audience in my opinion. It makes a good compromise between wanting to give out/receive magic items without achieving the christmas tree effect of especially 4e. DnD has always had a progression in character power and challenges. Partially the power comes from leveling, and partially from gear. With 3e and especially 4e they went overboard with the scaling. If you didn't have the +(level/4) magic armor/shield/weapon you would be lagging too far behind to hit and get hit way too much. With just +1 items the difference is pretty small (typically around 5-15% higher chance to hit/avoid being hit). Statistically significant, but not impossible to get around. In other words, hardly required, but very handy. (Unlike a 3e/4e fighter at high levels without any magical gear). In addition you have rare magic items that give you powers you will really miss. The first type of gear (+1 items) are really appreciated, but not essential, while the other types of gear can be game changing. Just like magic items should in DnD. ... I must say that I don't particularily like the belts of giant strength, they interact a bit too directly with a characters chance to hit, a base mechanic. I will have to wait and see how it pans out. [/QUOTE]
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