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Dissapointed with Attunement
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<blockquote data-quote="I'm A Banana" data-source="post: 6034880" data-attributes="member: 2067"><p>It's neither a logical fallacy nor a strawman. If every DM wants this:</p><p></p><p></p><p></p><p>Then every DM needs to play the game in the same way so that every product "just works" for them.</p><p></p><p>It's called standardization. It's why all McDonald's hamburgers taste the same.</p><p></p><p>If WotC releases an adventure with a specific setting (like "Nentir Vale") and I'm not using that setting, it doesn't "just work" for me. The game must be standardized in order for that to happen. </p><p></p><p>The alternative is to have to adapt things for the local environment.</p><p></p><p>Fortunately, DMs can learn how to adapt things pretty easily. That's part of empowerment. </p><p></p><p></p><p></p><p>"Pay attention to the magic items you give out" seems like a pretty reasonable thing to me. But this still isn't about attunement as a necessary balancing mechanism.</p><p></p><p></p><p></p><p>I'm just pointing out that your counter-argument is changing from "Attunement is good as a default because it's a necessary balancing mechanism for magic items" to something like "Adventure modules should require no adaptation."</p><p></p><p>From where I'm sitting, it doesn't look like the RAW supports your first argument, and your second argument seems to rely on a level of standardization that just isn't realistic for D&D. </p><p></p><p>And your posts are beginning to consist of little aside from assumptions and veiled insults about my intentions or mindset, which is dangerous territory. If you don't believe I'm being honest and forthright in my behavior, you should probably stop engaging. If I believed that about you, I know I would -- there's no use trying to talk to someone with an agenda.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6034880, member: 2067"] It's neither a logical fallacy nor a strawman. If every DM wants this: Then every DM needs to play the game in the same way so that every product "just works" for them. It's called standardization. It's why all McDonald's hamburgers taste the same. If WotC releases an adventure with a specific setting (like "Nentir Vale") and I'm not using that setting, it doesn't "just work" for me. The game must be standardized in order for that to happen. The alternative is to have to adapt things for the local environment. Fortunately, DMs can learn how to adapt things pretty easily. That's part of empowerment. "Pay attention to the magic items you give out" seems like a pretty reasonable thing to me. But this still isn't about attunement as a necessary balancing mechanism. I'm just pointing out that your counter-argument is changing from "Attunement is good as a default because it's a necessary balancing mechanism for magic items" to something like "Adventure modules should require no adaptation." From where I'm sitting, it doesn't look like the RAW supports your first argument, and your second argument seems to rely on a level of standardization that just isn't realistic for D&D. And your posts are beginning to consist of little aside from assumptions and veiled insults about my intentions or mindset, which is dangerous territory. If you don't believe I'm being honest and forthright in my behavior, you should probably stop engaging. If I believed that about you, I know I would -- there's no use trying to talk to someone with an agenda. [/QUOTE]
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