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Dissapointed with Attunement
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<blockquote data-quote="I'm A Banana" data-source="post: 6035127" data-attributes="member: 2067"><p>Only...that wasn't from your bit above in all the fancy mod-like colors?</p><p></p><p></p><p></p><p>Oh, you just missed my responses. To make it a bit clearer:</p><p></p><p>First: "Average" and "Default" have different meanings.</p><p></p><p>Second: A "Default" of no magic items is reasonable, because that is what the rules will tell people to do. If the rules say: "Magic items are something extra you can add into your game if you want," the default will be no magic items, with people opting into them if they want.</p><p></p><p>Third: An "Average" of some magic items is reasonable, because plenty of people want them. If magic items are optional, this means that at an "Average" table we will have DMs who take on something extra they want to add onto their games.</p><p></p><p>Fourth: This is a good thing, because it empowers DMs to make choices about their own games, making their own tables better for it, and thus not really needing WotC to lay down any secondary rules about what is "balanced" with respect to optional, opt-in systems.</p><p></p><p>End Result: D&D doesn't assume magic items as a default. Many people will add them, and those people will be empowered to make decisions about their own games, rather than reliant on external controls. This will make them better DMs, thus making the average pool of DMs likely to be better in this respect. Thus, a quantity limit on magic items for balance purposes isn't necessary.</p><p></p><p></p><p></p><p>It might help if you compliment me about how awesome I am more honestly, and more often. I may be 300 years old and blind, but that doesn't mean I can't be flattered.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6035127, member: 2067"] Only...that wasn't from your bit above in all the fancy mod-like colors? Oh, you just missed my responses. To make it a bit clearer: First: "Average" and "Default" have different meanings. Second: A "Default" of no magic items is reasonable, because that is what the rules will tell people to do. If the rules say: "Magic items are something extra you can add into your game if you want," the default will be no magic items, with people opting into them if they want. Third: An "Average" of some magic items is reasonable, because plenty of people want them. If magic items are optional, this means that at an "Average" table we will have DMs who take on something extra they want to add onto their games. Fourth: This is a good thing, because it empowers DMs to make choices about their own games, making their own tables better for it, and thus not really needing WotC to lay down any secondary rules about what is "balanced" with respect to optional, opt-in systems. End Result: D&D doesn't assume magic items as a default. Many people will add them, and those people will be empowered to make decisions about their own games, rather than reliant on external controls. This will make them better DMs, thus making the average pool of DMs likely to be better in this respect. Thus, a quantity limit on magic items for balance purposes isn't necessary. It might help if you compliment me about how awesome I am more honestly, and more often. I may be 300 years old and blind, but that doesn't mean I can't be flattered. [/QUOTE]
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