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Dissapointed with Attunement
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<blockquote data-quote="I'm A Banana" data-source="post: 6035378" data-attributes="member: 2067"><p>Again, I'd make a distinction between "average" and "default."</p><p></p><p>If your average DM has to make some active decisions in order to include optional things they might want to include that the default omits, that's a good thing -- it involves the DM actively in running their own game. Which they should be involved in. </p><p></p><p></p><p></p><p>Pretty directly:</p><p></p><p>The game doesn't assume you're using attunement if you use magic items. Instead, it's presented as an option you can add onto magic items (preferably, with bigger requirements and a less arbitrary max limit). </p><p></p><p></p><p></p><p>Ah, a slippery slope of meandering hypotheticals! Better put some salt on that...someone could break their absurdum. </p><p></p><p>I think it's safe to say that magic items have different design considerations than paladins, druids, light sources, ability pacing, combat mechanics, and spellcasting mechanics, wouldn't you?</p><p></p><p>The "default" in D&D has its own requirements that must be met. Those requirements don't include magic items.</p><p></p><p></p><p></p><p>Naaah. My position is that attunement seems silly to require as it is now.</p><p></p><p></p><p></p><p>Dude, those are awesome. Big improvement over the "10 minutes" rule.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6035378, member: 2067"] Again, I'd make a distinction between "average" and "default." If your average DM has to make some active decisions in order to include optional things they might want to include that the default omits, that's a good thing -- it involves the DM actively in running their own game. Which they should be involved in. Pretty directly: The game doesn't assume you're using attunement if you use magic items. Instead, it's presented as an option you can add onto magic items (preferably, with bigger requirements and a less arbitrary max limit). Ah, a slippery slope of meandering hypotheticals! Better put some salt on that...someone could break their absurdum. I think it's safe to say that magic items have different design considerations than paladins, druids, light sources, ability pacing, combat mechanics, and spellcasting mechanics, wouldn't you? The "default" in D&D has its own requirements that must be met. Those requirements don't include magic items. Naaah. My position is that attunement seems silly to require as it is now. Dude, those are awesome. Big improvement over the "10 minutes" rule. [/QUOTE]
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