Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Dissociating what I (we?) like from the mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 8624956" data-attributes="member: 7015698"><p>Yeah 30 levels would probably need to be revisited. I think 10 levels for Heroic tier is pretty decent in that it's pretty quick in general and gives you a lot of depth for the most played segment of the game, but I wouldn't be opposed to further tier being shorter and more focused.</p><p></p><p>Oh yeah, PHB3 was when they kinda lost the plot for me.</p><p></p><p>The Seeker felt like a last minute filler just to have 6 classes in the book, and it was a CONTROLLER, not even a Striker. It felt like them trying to sludge together a spell caster Ranger somehow... But I think there is room to explore with the idea of a character that channels magic through thrown weapons. Personally I would have made them more primal and have the sling be their range weapon of choice, with their ammos now being enchanted seeds and maybe like... enlarging thrown weapons? Turn spears into snake? That sort of thing. Dunno what'd you call such a class... Maybe just 'Forrester' as in they bring the forest to you? </p><p></p><p>The Runepriest is an interesting concept but totally half baked and superfluous, the Battlemind was an empty attempt at a Psychic Fighter, the Ardent was a cool idea for a leader, the Psion suffered from Wizard syndrome, and the Monk was the gem of this whole thing.</p><p></p><p>Yes, that's very much a focus. There's also the sense that the PC don't just do the same thing from level 1 to level 30 (<em>cough 5e Fighter cough</em>), that they unlock new heights of powers. Everybody got access to more powerful status conditions and bigger areas of effect, every Paragon Path has an ability that triggers on using an Action Point, most Epic Destiny have a thing that trigger when you DIE... It feels significant. I've said it before and I would essentially break the progressions into tier so once you're done with ten level of heroic you select a Paragon class and only progress in that class, and the same in Epic. You end up with three different classes basically.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8624956, member: 7015698"] Yeah 30 levels would probably need to be revisited. I think 10 levels for Heroic tier is pretty decent in that it's pretty quick in general and gives you a lot of depth for the most played segment of the game, but I wouldn't be opposed to further tier being shorter and more focused. Oh yeah, PHB3 was when they kinda lost the plot for me. The Seeker felt like a last minute filler just to have 6 classes in the book, and it was a CONTROLLER, not even a Striker. It felt like them trying to sludge together a spell caster Ranger somehow... But I think there is room to explore with the idea of a character that channels magic through thrown weapons. Personally I would have made them more primal and have the sling be their range weapon of choice, with their ammos now being enchanted seeds and maybe like... enlarging thrown weapons? Turn spears into snake? That sort of thing. Dunno what'd you call such a class... Maybe just 'Forrester' as in they bring the forest to you? The Runepriest is an interesting concept but totally half baked and superfluous, the Battlemind was an empty attempt at a Psychic Fighter, the Ardent was a cool idea for a leader, the Psion suffered from Wizard syndrome, and the Monk was the gem of this whole thing. Yes, that's very much a focus. There's also the sense that the PC don't just do the same thing from level 1 to level 30 ([I]cough 5e Fighter cough[/I]), that they unlock new heights of powers. Everybody got access to more powerful status conditions and bigger areas of effect, every Paragon Path has an ability that triggers on using an Action Point, most Epic Destiny have a thing that trigger when you DIE... It feels significant. I've said it before and I would essentially break the progressions into tier so once you're done with ten level of heroic you select a Paragon class and only progress in that class, and the same in Epic. You end up with three different classes basically. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Dissociating what I (we?) like from the mechanics
Top