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General Tabletop Discussion
*Pathfinder & Starfinder
Ditch Action Points for Fate Points?
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<blockquote data-quote="Mengu" data-source="post: 5620857" data-attributes="member: 65726"><p>I mostly agree.</p><p></p><p>My only problem with action points is for a party of classes that can already do "a lot" with a standard action, all spending action points in the same round. This turns out to be a massively effective round for PC's exasperated by high initiatives that monsters can't reach, if used in the first round.</p><p></p><p>I would like to see an "action point interrupt" or similar mechanic on some monsters. A creature with an action point may have an ability such as: when an enemy uses an action point the creature may use an action point to take a standard action as an immediate interrupt.</p><p></p><p>Without some monster retaliation, an entire party action pointing, can reduce even a difficult encounter down to a safe encounter, with little thought. I don't mind a striker or two action pointing to take out a creature fast, or a controller establishing dominance over a grouping of enemies, but when it all happens at once, the DM's job of providing a challenging encounter can be hard, particularly for DM's using published material. In a home game, I have no problem staggering enemy waves and the like to avoid the situation when I want to, but not all DM's are as experienced or as inclined to change published material. When I'm a player, and my party destroys what's supposed to be a hard encounter in one or two rounds because we saved our action points and dailies for the hard encounter, the encounter feels anticlimactic, I feel a bit underchallenged, and I feel bad for the DM who is left scratching his head.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5620857, member: 65726"] I mostly agree. My only problem with action points is for a party of classes that can already do "a lot" with a standard action, all spending action points in the same round. This turns out to be a massively effective round for PC's exasperated by high initiatives that monsters can't reach, if used in the first round. I would like to see an "action point interrupt" or similar mechanic on some monsters. A creature with an action point may have an ability such as: when an enemy uses an action point the creature may use an action point to take a standard action as an immediate interrupt. Without some monster retaliation, an entire party action pointing, can reduce even a difficult encounter down to a safe encounter, with little thought. I don't mind a striker or two action pointing to take out a creature fast, or a controller establishing dominance over a grouping of enemies, but when it all happens at once, the DM's job of providing a challenging encounter can be hard, particularly for DM's using published material. In a home game, I have no problem staggering enemy waves and the like to avoid the situation when I want to, but not all DM's are as experienced or as inclined to change published material. When I'm a player, and my party destroys what's supposed to be a hard encounter in one or two rounds because we saved our action points and dailies for the hard encounter, the encounter feels anticlimactic, I feel a bit underchallenged, and I feel bad for the DM who is left scratching his head. [/QUOTE]
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Ditch Action Points for Fate Points?
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