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*Pathfinder & Starfinder
Dive and Flyby Attack
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<blockquote data-quote="azxv" data-source="post: 972657" data-attributes="member: 8108"><p>First, how far can a creature move when making a dive attack? Dive doesn't specifically say that the creature has to be above an opponent in order to execute a dive, if I recall. Assuming we house rule that it does, how does the downward movement increase (double) stack with the charge movement increase (double)? Seems that it would be triple base movement, according the rules for multipliers stacking.</p><p></p><p>Can a creature dive, make an attack, and then use the flyby attack feat to continue past an opponent, ala rideby attack? Doesn't make much sense for a flier to dive and then come to a dead stop, not to mention that it's not physically possible by the normal mechanics of flight in real life. (I'll take a pass on the "D&D is not real life" lecture, thanks. I want to be able to envision the attack happening, and stopping dead at the nadir of a dive isn't working for me.)</p><p></p><p>I'm thinking the best way to work it is to say that if a creature has flyby attack, it may dive at a downward angle other than stright down, make an attack (double damage with a natural weapon), and continue its movement past the opponent. Total movement may not exceed double (triple?) base movement, minus the penatly for "between up and down."</p><p></p><p>I'm at work and don't have my books with me, so some of these questions may be answered in the DMG/MM. Thanks for any help.</p></blockquote><p></p>
[QUOTE="azxv, post: 972657, member: 8108"] First, how far can a creature move when making a dive attack? Dive doesn't specifically say that the creature has to be above an opponent in order to execute a dive, if I recall. Assuming we house rule that it does, how does the downward movement increase (double) stack with the charge movement increase (double)? Seems that it would be triple base movement, according the rules for multipliers stacking. Can a creature dive, make an attack, and then use the flyby attack feat to continue past an opponent, ala rideby attack? Doesn't make much sense for a flier to dive and then come to a dead stop, not to mention that it's not physically possible by the normal mechanics of flight in real life. (I'll take a pass on the "D&D is not real life" lecture, thanks. I want to be able to envision the attack happening, and stopping dead at the nadir of a dive isn't working for me.) I'm thinking the best way to work it is to say that if a creature has flyby attack, it may dive at a downward angle other than stright down, make an attack (double damage with a natural weapon), and continue its movement past the opponent. Total movement may not exceed double (triple?) base movement, minus the penatly for "between up and down." I'm at work and don't have my books with me, so some of these questions may be answered in the DMG/MM. Thanks for any help. [/QUOTE]
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