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Divine Intervention in D&D games
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<blockquote data-quote="Treebore" data-source="post: 5242768" data-attributes="member: 10177"><p>I was never able to buy into the "gods are "hands off" in fantasy games" idea. They interfere every time they grant spells to their clerics.</p><p></p><p>So this idea is, IMO, just a reinforcement of real world expectations on a fantasy reality.</p><p></p><p>Then, if you use Avatars, then this idea of "hands off" is truly out the window.</p><p></p><p>So I have always allowed "God Calls". Which are to only be tried when a TPK is imminent. I even had guidelines made up as to how truly devout players could increase their chance of rolling a successful god call (it was a percentile roll, base 5%), which turned into a great way to eat up extra gold as well as a role play incentive.</p><p></p><p>Also, once a Cleric achieves 9th level in my games they become a direct conduit of their god, so will receive divine inspirations in their dreams however and whenever I see fit for the story.</p><p></p><p>Like in my last game session I had Thor send his high priestess to commune with two recently deceased PC's, whose players wanted back alive so they could keep playing them. So she communed with them, asking them if they were willing to commit to serving Thor if resurrected. Resurrection was also important to the players because the thieves guild that had killed them also removed certain key body parts and then crucified the bodies to walls of two different buildings. So they also wanted "intact" characters brought back to life, and having a whole body is also important to Thor, so it kind of worked.</p><p></p><p>Naturally the players had their PC's accept the conditions, and they were resurrected, intact. Something the gods they were serving would not do, because they were against such things, or only believed in Reincarnation.</p><p></p><p>Since the PC's were low level, and neither were clerics or devout to their previous gods in any real and meaningful way, plus their old gods are nominally "friendly" to Thor, their ex deities took no umbrage, and now they are devout, to Thor. Which will likely have real implications down the road.</p><p></p><p>So yes, I use the gods, in a pretty active way, but no god wars. </p><p></p><p>No, I do not use Gods as "Epic" level monsters. I could, but gods are gods, they are immune to mortal magics and mortal weapons. So unless the mortals come across god level magics and weapons in some manner, they cannot even hurt the gods.</p><p></p><p>Combine that with mortals always being fully effected by the magic of gods (no saves or SR/MR), and always taking full damage from god weapons and magic spells, only suicidal mortals attack the gods.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5242768, member: 10177"] I was never able to buy into the "gods are "hands off" in fantasy games" idea. They interfere every time they grant spells to their clerics. So this idea is, IMO, just a reinforcement of real world expectations on a fantasy reality. Then, if you use Avatars, then this idea of "hands off" is truly out the window. So I have always allowed "God Calls". Which are to only be tried when a TPK is imminent. I even had guidelines made up as to how truly devout players could increase their chance of rolling a successful god call (it was a percentile roll, base 5%), which turned into a great way to eat up extra gold as well as a role play incentive. Also, once a Cleric achieves 9th level in my games they become a direct conduit of their god, so will receive divine inspirations in their dreams however and whenever I see fit for the story. Like in my last game session I had Thor send his high priestess to commune with two recently deceased PC's, whose players wanted back alive so they could keep playing them. So she communed with them, asking them if they were willing to commit to serving Thor if resurrected. Resurrection was also important to the players because the thieves guild that had killed them also removed certain key body parts and then crucified the bodies to walls of two different buildings. So they also wanted "intact" characters brought back to life, and having a whole body is also important to Thor, so it kind of worked. Naturally the players had their PC's accept the conditions, and they were resurrected, intact. Something the gods they were serving would not do, because they were against such things, or only believed in Reincarnation. Since the PC's were low level, and neither were clerics or devout to their previous gods in any real and meaningful way, plus their old gods are nominally "friendly" to Thor, their ex deities took no umbrage, and now they are devout, to Thor. Which will likely have real implications down the road. So yes, I use the gods, in a pretty active way, but no god wars. No, I do not use Gods as "Epic" level monsters. I could, but gods are gods, they are immune to mortal magics and mortal weapons. So unless the mortals come across god level magics and weapons in some manner, they cannot even hurt the gods. Combine that with mortals always being fully effected by the magic of gods (no saves or SR/MR), and always taking full damage from god weapons and magic spells, only suicidal mortals attack the gods. [/QUOTE]
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