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Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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<blockquote data-quote="Malmuria" data-source="post: 8397939" data-attributes="member: 7030755"><p>I don't know, the (slim) background of the module tells us:</p><p></p><p></p><p></p><p>So the keep is a military outpost, not the center of "civilization" ("The "Realm" is to the west, off the map. The road branches, one path to the KEEP ON THE BORDERLANDS. the other leading off into the forsaken wilderness beyond the ken of Law."). This is reinforced by the fact that there are only a handful of women in keep and is sustained by traders come from "the realm." The humanoid monsters are described as warring <em>against each other</em> moreso than against the keep, while the latter is the source of adventuring parties that wander into the monster's home in search of treasure and maybe a fight. </p><p></p><p>We know how the "civilized" inhabits of the keep view the wilderness ("beyond the ken of Law")--the entire scenario is presented from that perspective. How do the cave-dwellers view the keep, and the adventuring parties that keep invading their meagre homes? How does it feel when someone else is trying to impose their "Law" on you by "carrying the battle" to your front door? Dnd handwaves these concerns via alignment--the monsters are chaotic and/or evil and therefore bad.</p><p></p><p>But I think taking those questions seriously could make for an interesting game, whether in a sword and sorcery world like B2, or in a high fantasy world as the OP would like to do. (And is probably a trope of high fantasy to begin with, for example, star wars)</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8397939, member: 7030755"] I don't know, the (slim) background of the module tells us: So the keep is a military outpost, not the center of "civilization" ("The "Realm" is to the west, off the map. The road branches, one path to the KEEP ON THE BORDERLANDS. the other leading off into the forsaken wilderness beyond the ken of Law."). This is reinforced by the fact that there are only a handful of women in keep and is sustained by traders come from "the realm." The humanoid monsters are described as warring [I]against each other[/I] moreso than against the keep, while the latter is the source of adventuring parties that wander into the monster's home in search of treasure and maybe a fight. We know how the "civilized" inhabits of the keep view the wilderness ("beyond the ken of Law")--the entire scenario is presented from that perspective. How do the cave-dwellers view the keep, and the adventuring parties that keep invading their meagre homes? How does it feel when someone else is trying to impose their "Law" on you by "carrying the battle" to your front door? Dnd handwaves these concerns via alignment--the monsters are chaotic and/or evil and therefore bad. But I think taking those questions seriously could make for an interesting game, whether in a sword and sorcery world like B2, or in a high fantasy world as the OP would like to do. (And is probably a trope of high fantasy to begin with, for example, star wars) [/QUOTE]
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Divine Invasion: A Proposal for an Anti-Colonialist D&D Setting
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