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General Tabletop Discussion
*Dungeons & Dragons
Divine smite paladin, infinite times pr round? And divine smite on ranged attacks?
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<blockquote data-quote="manduck" data-source="post: 6906602" data-attributes="member: 6801718"><p>Yeah, paladins can smite as many times as they hit if they have the spell slots. Though some of those paladin spells are pretty handy. Plus you never know what's coming your way next. So dropping all your smites on that ogre may mean you're in trouble when that dragon comes around. Plus the utility of some of those paladin spells isn't something to be overlooked. What if you need a magic weapon in a pinch? I actually managed to stop a bugbear from sounding the alarm in one of their strongholds with the command spell. It was just on the edge of my casting range when it noticed us. I beat it in initiative and kept it from sounding the alarm. Then the party pounced on it and took it out. Having smites be fueled by spells means that there is always a choice to make with your resources. You can have big damage when you need it or you can have some utility. It's up to you to choose what you need when. So I find smites pretty balanced. I play a vengeance paladin currently and I find that I'm usually debating a little between a smite and a spell I have at the ready. It's a limited resource split between two class features.</p></blockquote><p></p>
[QUOTE="manduck, post: 6906602, member: 6801718"] Yeah, paladins can smite as many times as they hit if they have the spell slots. Though some of those paladin spells are pretty handy. Plus you never know what's coming your way next. So dropping all your smites on that ogre may mean you're in trouble when that dragon comes around. Plus the utility of some of those paladin spells isn't something to be overlooked. What if you need a magic weapon in a pinch? I actually managed to stop a bugbear from sounding the alarm in one of their strongholds with the command spell. It was just on the edge of my casting range when it noticed us. I beat it in initiative and kept it from sounding the alarm. Then the party pounced on it and took it out. Having smites be fueled by spells means that there is always a choice to make with your resources. You can have big damage when you need it or you can have some utility. It's up to you to choose what you need when. So I find smites pretty balanced. I play a vengeance paladin currently and I find that I'm usually debating a little between a smite and a spell I have at the ready. It's a limited resource split between two class features. [/QUOTE]
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Divine smite paladin, infinite times pr round? And divine smite on ranged attacks?
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