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Divine smite paladin, infinite times pr round? And divine smite on ranged attacks?
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<blockquote data-quote="Blue" data-source="post: 6906670" data-attributes="member: 20564"><p>It is important to realize that smiting is a great idea and should be used in addition to spells. Smite Spells take a bonus action which may or may not be available depending on your build and the circumstances. Smites take no action, just a hit. Smite spells usually have nifty status effects which are great(!) but do a bit less damage. They also are concentration so you can't keep up other concentration spells.</p><p></p><p>If you use a Smite spell, you can still use a divine smite as well. If you hit more than once in a round, smite can dd to all of them. Killing foes quicker is usually worth spending resources on.</p><p></p><p>If you end they day with extra spell slots and you had a chance to use them, you likely let foe(s) get an extra action(s) against the party which means other resources are used up.</p><p></p><p>Apportion them as you feel will do the best, be it using them early to save other character's resources like healing as well and making sure they aren't wasted, or use them sparingly and save them for more dangerous fights if you are sure they are coming. But there is no bonus for having slots left over so cast spells and use divine smites.</p></blockquote><p></p>
[QUOTE="Blue, post: 6906670, member: 20564"] It is important to realize that smiting is a great idea and should be used in addition to spells. Smite Spells take a bonus action which may or may not be available depending on your build and the circumstances. Smites take no action, just a hit. Smite spells usually have nifty status effects which are great(!) but do a bit less damage. They also are concentration so you can't keep up other concentration spells. If you use a Smite spell, you can still use a divine smite as well. If you hit more than once in a round, smite can dd to all of them. Killing foes quicker is usually worth spending resources on. If you end they day with extra spell slots and you had a chance to use them, you likely let foe(s) get an extra action(s) against the party which means other resources are used up. Apportion them as you feel will do the best, be it using them early to save other character's resources like healing as well and making sure they aren't wasted, or use them sparingly and save them for more dangerous fights if you are sure they are coming. But there is no bonus for having slots left over so cast spells and use divine smites. [/QUOTE]
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Divine smite paladin, infinite times pr round? And divine smite on ranged attacks?
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