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Divinity: Original Sin 2 Previews "Game Master Mode" With Lost Mine of Phandelver
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<blockquote data-quote="Morrus" data-source="post: 7715270" data-attributes="member: 1"><p><em>Divinity: Original Sin 2</em> is a turn-based RPG video game which was Kickstarted in 2015. I don't usually cover video games here, since tabletop RPGs are a big enough subject on their own, but this one's a little different because the developers recently revealed a "Game Master Mode". Not only that, they used that mode to play<em> Lost Mine of Phandelver</em> - the adventure in the D&D 5E Starter Set - at WotC's offices. It has overtones of <em>Neverwinter Nights</em>, a game of which I have very fond memories. (thanks to Søren for the scoop)</p><p>[PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center">[video=youtube;sj9cPK2_qKU]https://www.youtube.com/watch?v=sj9cPK2_qKU[/video]</p> <p style="text-align: center"></p><p></p><p></p><p>Matt Mercer also played the game in GM mode <a href="https://www.twitch.tv/videos/141398805" target="_blank">in a 4-hour session</a> you can watch on Twitch.</p><p></p><p>The GM mode is "inspired by" <em>Dungeons & Dragons</em>, but it's not actually D&D. Not that that's a problem, of course, but don't go in expecting a faithful recreation of the 5E ruleset (this system uses action points). It includes a level editor with the ability to create creatures, items, import your own art assets, and more, all of which will be shareable via Valve's steam Workshop.</p><p></p><p>The <em>Lost Mine of Phandelver</em> module hasn't yet confirmed to be shipping with the game, but the developers have indicated they hope this will happen.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7715270, member: 1"] [I]Divinity: Original Sin 2[/I] is a turn-based RPG video game which was Kickstarted in 2015. I don't usually cover video games here, since tabletop RPGs are a big enough subject on their own, but this one's a little different because the developers recently revealed a "Game Master Mode". Not only that, they used that mode to play[I] Lost Mine of Phandelver[/I] - the adventure in the D&D 5E Starter Set - at WotC's offices. It has overtones of [I]Neverwinter Nights[/I], a game of which I have very fond memories. (thanks to Søren for the scoop) [PRBREAK][/PRBREAK] [CENTER] [video=youtube;sj9cPK2_qKU]https://www.youtube.com/watch?v=sj9cPK2_qKU[/video] [/CENTER] Matt Mercer also played the game in GM mode [URL="https://www.twitch.tv/videos/141398805"]in a 4-hour session[/URL] you can watch on Twitch. The GM mode is "inspired by" [I]Dungeons & Dragons[/I], but it's not actually D&D. Not that that's a problem, of course, but don't go in expecting a faithful recreation of the 5E ruleset (this system uses action points). It includes a level editor with the ability to create creatures, items, import your own art assets, and more, all of which will be shareable via Valve's steam Workshop. The [I]Lost Mine of Phandelver[/I] module hasn't yet confirmed to be shipping with the game, but the developers have indicated they hope this will happen. [/QUOTE]
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