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General Tabletop Discussion
*Pathfinder & Starfinder
DL - Age of Mortals book - ? on magic/magic item drain mechanics
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<blockquote data-quote="Jovu" data-source="post: 1089044" data-attributes="member: 12686"><p>In the year 32 SC all magic items have 16 points of potential lost, and spellcasters must make Concentration checks to cast and have a -5 level penalty there is no -1 in general. Rings and armor go by value of the items not charges to determine their potential. Quite frankly, low level magic items like basic armor +1, ring of protection +1 and so on just won't work in year 32 SC, and have a good chance of being rendered nonmagical forever. You'll need more powerful items as there is no recharging of this universal drain. I would run the specific undead attacks like regular combats; they don't happen often and should be specific to an adventure.</p></blockquote><p></p>
[QUOTE="Jovu, post: 1089044, member: 12686"] In the year 32 SC all magic items have 16 points of potential lost, and spellcasters must make Concentration checks to cast and have a -5 level penalty there is no -1 in general. Rings and armor go by value of the items not charges to determine their potential. Quite frankly, low level magic items like basic armor +1, ring of protection +1 and so on just won't work in year 32 SC, and have a good chance of being rendered nonmagical forever. You'll need more powerful items as there is no recharging of this universal drain. I would run the specific undead attacks like regular combats; they don't happen often and should be specific to an adventure. [/QUOTE]
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DL - Age of Mortals book - ? on magic/magic item drain mechanics
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