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DM advice: How do you NOT kill your party?
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<blockquote data-quote="Imaculata" data-source="post: 7397757" data-attributes="member: 6801286"><p>I do the following things to limit the chance for a party wipe (slightly):</p><p></p><p>-I <u><strong>provide some healing items</strong></u> during the dungeon or encounters that lead up to the big fight.</p><p></p><p>-I provide a <u><strong>learning curve</strong></u> in the encounters leading up to the big fight, so that the players are already familiar with some of the enemies/threats they'll be facing.</p><p></p><p>-I give my players the opportunity to <u><strong>learn about their opponent</strong></u>, before they fight him.</p><p></p><p>-I put a lot of thought into the design of the room(s) for my big fight, so that the players have a lot of<u> <strong>tactical options</strong></u>. If things go sour, there are always other options to turn the tables.</p><p></p><p>-Sometimes when I'm not sure if the fight is balanced correctly, I may have some <u><strong>optional reinforcements</strong></u> for the players that can show up in the nick of time. During a huge naval battle that I ran two sessions ago, I had dwarves in submarines that could assist the players halfway through the battle. I ended up not using them, because the battle was perfectly balanced. But it was my first huge naval battle, so I had no idea how it would play out.</p><p></p><p>-I <u><strong>foreshadow</strong></u> danger. Most of the time I will include hints before a big fight, so the players are not completely caught off guard.</p><p></p><p>-Most <u><strong>enemies prioritize their targets</strong></u> based on who is the greatest threat. But this depends on the type of creature.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7397757, member: 6801286"] I do the following things to limit the chance for a party wipe (slightly): -I [U][B]provide some healing items[/B][/U] during the dungeon or encounters that lead up to the big fight. -I provide a [U][B]learning curve[/B][/U] in the encounters leading up to the big fight, so that the players are already familiar with some of the enemies/threats they'll be facing. -I give my players the opportunity to [U][B]learn about their opponent[/B][/U], before they fight him. -I put a lot of thought into the design of the room(s) for my big fight, so that the players have a lot of[U] [B]tactical options[/B][/U]. If things go sour, there are always other options to turn the tables. -Sometimes when I'm not sure if the fight is balanced correctly, I may have some [U][B]optional reinforcements[/B][/U] for the players that can show up in the nick of time. During a huge naval battle that I ran two sessions ago, I had dwarves in submarines that could assist the players halfway through the battle. I ended up not using them, because the battle was perfectly balanced. But it was my first huge naval battle, so I had no idea how it would play out. -I [U][B]foreshadow[/B][/U] danger. Most of the time I will include hints before a big fight, so the players are not completely caught off guard. -Most [U][B]enemies prioritize their targets[/B][/U] based on who is the greatest threat. But this depends on the type of creature. [/QUOTE]
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DM advice: How do you NOT kill your party?
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