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DM advice: How do you NOT kill your party?
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<blockquote data-quote="Tony Vargas" data-source="post: 7398099" data-attributes="member: 996"><p>Who told you they had that reputation? 3.5 was great for PvP, and could be used with adversarial DMing if you really wanted to, as could any edition, but 3.5 and, especially, 4e were they height of 'player entitlement' and old-school adversarial DMing was, let's just say 'frowned upon.' </p><p></p><p> Very 90s. Not very D&D. ;P</p><p></p><p> That can scare players worse. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p> Yes. Of course, I'm taking 'fair fight' to mean the party and opposition are evenly matched... which would be far beyond 'deadly' in 5e terms. And, of course, at 1st level, you can TPK with a moderate fight, without half trying.</p><p></p><p> In most editions of D&D, such magic is a safety valve for higher level characters that the players may actually have finally be invested in. With the proliferation of SoDs (even if you might only fail on a '1' in some cases), cursed items, arbitrary traps, and various, occasionally fatal, gotchyas to create a sense of jeopardy and challenge, it's necessary. </p><p></p><p> IMX, attempts to make resurrection 'more meaningful' in the narrative sometimes run aground. I've tried making more of a big deal about raising the dead, for instance, only to have the character just die again, right away, even more ignominiously (less nominiously?). I've seen DMs try the same thing only to have the character that everyone just moved heaven & earth to bring back to life get written out of the campaign because the player then had to drop out for RL reasons.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7398099, member: 996"] Who told you they had that reputation? 3.5 was great for PvP, and could be used with adversarial DMing if you really wanted to, as could any edition, but 3.5 and, especially, 4e were they height of 'player entitlement' and old-school adversarial DMing was, let's just say 'frowned upon.' Very 90s. Not very D&D. ;P That can scare players worse. ;) Yes. Of course, I'm taking 'fair fight' to mean the party and opposition are evenly matched... which would be far beyond 'deadly' in 5e terms. And, of course, at 1st level, you can TPK with a moderate fight, without half trying. In most editions of D&D, such magic is a safety valve for higher level characters that the players may actually have finally be invested in. With the proliferation of SoDs (even if you might only fail on a '1' in some cases), cursed items, arbitrary traps, and various, occasionally fatal, gotchyas to create a sense of jeopardy and challenge, it's necessary. IMX, attempts to make resurrection 'more meaningful' in the narrative sometimes run aground. I've tried making more of a big deal about raising the dead, for instance, only to have the character just die again, right away, even more ignominiously (less nominiously?). I've seen DMs try the same thing only to have the character that everyone just moved heaven & earth to bring back to life get written out of the campaign because the player then had to drop out for RL reasons. [/QUOTE]
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DM advice: How do you NOT kill your party?
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