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DM advice: How do you NOT kill your party?
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<blockquote data-quote="iserith" data-source="post: 7398452" data-attributes="member: 97077"><p>In D&D 5e, there is a section in the DMG (page 235) that discusses "Metagame Thinking." Taken as a whole, it's an injunction to remind players not to make uninformed decisions that lead to a bad outcome. The examples it cites are players thinking that "the DM wouldn't throw such powerful a monster at the characters" (presumably leading to their unexpected demise when the players decide to fight it) and players believing that the time spent on the description of a door necessarily means that it must be important (presumably meaning the players waste time investigating it).</p><p></p><p>What the DMG <em>doesn't</em> say is that doing so is in any way a violation of the rules. But the <em>smart</em> play is to use in-game actions to verify one's assumptions before acting on them.</p></blockquote><p></p>
[QUOTE="iserith, post: 7398452, member: 97077"] In D&D 5e, there is a section in the DMG (page 235) that discusses "Metagame Thinking." Taken as a whole, it's an injunction to remind players not to make uninformed decisions that lead to a bad outcome. The examples it cites are players thinking that "the DM wouldn't throw such powerful a monster at the characters" (presumably leading to their unexpected demise when the players decide to fight it) and players believing that the time spent on the description of a door necessarily means that it must be important (presumably meaning the players waste time investigating it). What the DMG [I]doesn't[/I] say is that doing so is in any way a violation of the rules. But the [I]smart[/I] play is to use in-game actions to verify one's assumptions before acting on them. [/QUOTE]
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DM advice: How do you NOT kill your party?
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