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DM advice: How do you NOT kill your party?
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<blockquote data-quote="Ranthalan" data-source="post: 7398454" data-attributes="member: 6790174"><p>I'm not sure you know what that word means. I guess I'm one of your meta-gamers. (By your definition, Personally, I agree with the definition above where it's the player's use of knowledge unavailable to their character.) The first thing I tell my table at session 0 is, "we are creating a story." And yes, as a DM I change stuff on the fly all the time in the service of making things more exciting or getting a player more involved. I've cherry picked magic items that would be useful to particular characters because it would be more fun for the players. There's nothing wrong with that. Just as there's nothing wrong with your approach. I, and the people I play with, just have a different preference.</p><p></p><p>There are two definitions for Rule 0, but I think they both apply. The older definition, the one I grew up with, is "The DM can override any rule". The newer definition is "Roleplaying games are entertainment; your goal as a group is to make your games as entertaining as possible."</p><p></p><p>That said, I don't go around maligning the hobby. Quite the opposite in fact, I try to recruit as many new players as I can.</p></blockquote><p></p>
[QUOTE="Ranthalan, post: 7398454, member: 6790174"] I'm not sure you know what that word means. I guess I'm one of your meta-gamers. (By your definition, Personally, I agree with the definition above where it's the player's use of knowledge unavailable to their character.) The first thing I tell my table at session 0 is, "we are creating a story." And yes, as a DM I change stuff on the fly all the time in the service of making things more exciting or getting a player more involved. I've cherry picked magic items that would be useful to particular characters because it would be more fun for the players. There's nothing wrong with that. Just as there's nothing wrong with your approach. I, and the people I play with, just have a different preference. There are two definitions for Rule 0, but I think they both apply. The older definition, the one I grew up with, is "The DM can override any rule". The newer definition is "Roleplaying games are entertainment; your goal as a group is to make your games as entertaining as possible." That said, I don't go around maligning the hobby. Quite the opposite in fact, I try to recruit as many new players as I can. [/QUOTE]
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DM advice: How do you NOT kill your party?
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