Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DM advice: How do you NOT kill your party?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 7398608" data-attributes="member: 6879661"><p>Thanks for the direction. I did go back and check this morning and for the record it does specifically call out ‘player knowledge’ as the example which you have quoted above.</p><p></p><p>The same section also also suggests that the DM modify the campaign to fit the party’s particular power.</p><p></p><p>“You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive.” - DMG 235</p><p></p><p>In order to do this the DM has to critically decide what their particular groups strength is and adjust foes accordingly. You can use a Balor to remind the party to run away but if the party is made up of paladins then a Balor might not be the right choice. To do this effectively without being unreasonable the DM has to use their knowledge of the party.</p><p></p><p>The DMG also echcoes the point I was making in the section Something for all Players.</p><p></p><p>“An adventure needs to account for all the players and characters in the group, drawing them into the story as effectively as possible.” DMG page 71.</p><p></p><p>It also discusses published adventures</p><p></p><p>“You can make adjustments to a published adventure so that it better suits your campaign and appeals to your players...” on of the examples it gives is to “add something to the background of the adventure so that it involve your player’s characters in what’s that the adventure’s designer never could have imagined.” DMG page72</p><p></p><p>I agree that checking with experienced players about what their expectations are going into the campaign is a good call. If I expected a game like PMing’s which is a strict ‘what will be will be game’ with foes mapped out in advance and written in isolation and get me as a DM then that could cause a problem. To be clear though up to this point a lack of comms between players and DMG has never been discussed. Only that some styles of DMing are inherently different.</p><p></p><p>[Edit] Great advice on page 6 of the DMG. A whole page of suggestions for how to design or modify an adventure to keep your players interested and immersed. Full of ideas for how to tailor adventures to your players.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7398608, member: 6879661"] Thanks for the direction. I did go back and check this morning and for the record it does specifically call out ‘player knowledge’ as the example which you have quoted above. The same section also also suggests that the DM modify the campaign to fit the party’s particular power. “You can curb metagame thinking by setting up situations that will be difficult for the characters and that might require negotiation or retreat to survive.” - DMG 235 In order to do this the DM has to critically decide what their particular groups strength is and adjust foes accordingly. You can use a Balor to remind the party to run away but if the party is made up of paladins then a Balor might not be the right choice. To do this effectively without being unreasonable the DM has to use their knowledge of the party. The DMG also echcoes the point I was making in the section Something for all Players. “An adventure needs to account for all the players and characters in the group, drawing them into the story as effectively as possible.” DMG page 71. It also discusses published adventures “You can make adjustments to a published adventure so that it better suits your campaign and appeals to your players...” on of the examples it gives is to “add something to the background of the adventure so that it involve your player’s characters in what’s that the adventure’s designer never could have imagined.” DMG page72 I agree that checking with experienced players about what their expectations are going into the campaign is a good call. If I expected a game like PMing’s which is a strict ‘what will be will be game’ with foes mapped out in advance and written in isolation and get me as a DM then that could cause a problem. To be clear though up to this point a lack of comms between players and DMG has never been discussed. Only that some styles of DMing are inherently different. [Edit] Great advice on page 6 of the DMG. A whole page of suggestions for how to design or modify an adventure to keep your players interested and immersed. Full of ideas for how to tailor adventures to your players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DM advice: How do you NOT kill your party?
Top