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DM advice: How do you NOT kill your party?
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<blockquote data-quote="Imaculata" data-source="post: 7399624" data-attributes="member: 6801286"><p>I used to do this, but hearing the criticism of other DM's on this forum changed my mind. Ever since I've stopped fudging, I've noticed just how amazing it is to experience genuine close calls.</p><p></p><p>Just last session, was such a close call. One of the players had his cohort act as a bodyguard, and take a hit from a Red Guard (homebrew crocodile soldiers, using an anti-paladin template). The Red Guard did a Smite Good on the cohort, and rolled a critical, which was confirmed, causing it to deal more than 60 damage in one hit. A silence fell at the table, and the player said... "He's dead... He's not even dying, he is below -10 HP, he is gone!" (this is a 3.5 campaign mind you).</p><p></p><p>But then the two healers in the party remembered that they could heal as a reaction, bringing the cohort to -5hp. Still not okay, but at least he could now be stabilized. "Hurray! They all exclaimed."</p><p></p><p>"Ah, but that was just the Red Guard's first attack. He has two more!" -I told them with an evil grin. And instantly their joy turned to despair, as they anxiously watched me roll those remaining two attacks....</p><p></p><p>Two misses... the cohort survived!</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7399624, member: 6801286"] I used to do this, but hearing the criticism of other DM's on this forum changed my mind. Ever since I've stopped fudging, I've noticed just how amazing it is to experience genuine close calls. Just last session, was such a close call. One of the players had his cohort act as a bodyguard, and take a hit from a Red Guard (homebrew crocodile soldiers, using an anti-paladin template). The Red Guard did a Smite Good on the cohort, and rolled a critical, which was confirmed, causing it to deal more than 60 damage in one hit. A silence fell at the table, and the player said... "He's dead... He's not even dying, he is below -10 HP, he is gone!" (this is a 3.5 campaign mind you). But then the two healers in the party remembered that they could heal as a reaction, bringing the cohort to -5hp. Still not okay, but at least he could now be stabilized. "Hurray! They all exclaimed." "Ah, but that was just the Red Guard's first attack. He has two more!" -I told them with an evil grin. And instantly their joy turned to despair, as they anxiously watched me roll those remaining two attacks.... Two misses... the cohort survived! [/QUOTE]
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