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DM advice: How do you NOT kill your party?
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<blockquote data-quote="ExploderWizard" data-source="post: 7401440" data-attributes="member: 66434"><p>Abiding by the dice isn't required to have a good time by any means. Technically you can play games without them. It all depends on player expectations and what they want out of the experience. If the players are happy being the stars of their own drama series and don't care how that happens then everything is fine. If players are expecting a game that is theirs to either successfully conquer or to lose depending on a combination of their own decisions and the luck of the dice then they deserve to get that. Either way can produce a good time. Its the transparency and honesty that are important, not how the group agrees to play. </p><p></p><p>Concealing from the players what kind of game they are playing is the worst thing a GM can do. Some players might not care and for others it could completely spoil their fun. Everyone has the right to enjoy the game in whatever play style they wish but the group should be in agreement about what that actually means. Some players actually play because they like overcoming the challenges and fudging for them when the chips are down spoils their accomplishments and make victories meaningless. Do you think it is a good idea to fudge outcomes even if the majority of your players, if asked would say that they would hate that?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7401440, member: 66434"] Abiding by the dice isn't required to have a good time by any means. Technically you can play games without them. It all depends on player expectations and what they want out of the experience. If the players are happy being the stars of their own drama series and don't care how that happens then everything is fine. If players are expecting a game that is theirs to either successfully conquer or to lose depending on a combination of their own decisions and the luck of the dice then they deserve to get that. Either way can produce a good time. Its the transparency and honesty that are important, not how the group agrees to play. Concealing from the players what kind of game they are playing is the worst thing a GM can do. Some players might not care and for others it could completely spoil their fun. Everyone has the right to enjoy the game in whatever play style they wish but the group should be in agreement about what that actually means. Some players actually play because they like overcoming the challenges and fudging for them when the chips are down spoils their accomplishments and make victories meaningless. Do you think it is a good idea to fudge outcomes even if the majority of your players, if asked would say that they would hate that? [/QUOTE]
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