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DM Advice: Menzoberranzan, City of Intrigue
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<blockquote data-quote="jrowland" data-source="post: 6640239" data-attributes="member: 94389"><p>Well, I can't assume anything, so I'll give my advice, but please ignore it if it doesn't apply.</p><p></p><p>Campaigns like this are great, but it requires the right players. There should be *some* ground rules/guidelines. Evil Drow City doesn't mean war zone of murder. Nor doesn't it mean wanton destruction. Hopefully they get that. I did a similar thing (it was Vault of the Drow 1E era) and we played it more like Mafia (houses) and thoroughly corrupt government (everyone is in the mafia). It was all intrigue and maneuvering until BAM! Gang war. Then things would die down. The ground rules were (iirc):</p><p></p><p>1) Undermining fellow PCs was ok if all PCs involved felt it added to the story. True betrayal (ie killing off a PC) should be rare to non-existant: the other Houses were the true enemy. Familial killings, Inter-House Killings might be the norm, but the PCs are by definition NOT NORMAL...</p><p></p><p>2) Power/Wealth (we had a ranking system we devised) is most important, so killing each other therefore is only product if it brings greater power/wealth to the group </p><p></p><p>That was basically it. There was a betrayal...a rival house relic was acquired after a successful infiltration but the getaway went bad. All PCs barely survived and back at "home base", the party wizard cast fireball on the room (he had a ring of Fire Resistance) killing 2 PCs, and knocking one unconscious, and then used the relic to kill their House Matron that was clearly relic caused and then used teleport to return the relic and teleported back. Long story short: Their house was without a female heir, so it lowered in "rank", but the wizard was "consort" to the matron and simply assumed control. So while the house was of a lower rank, the PCs (well, the wizard and the replacement PCs) actually gained. All Players were on board when the wizard announced his intent and described his plan, so the dice were cast and it played out. good times.</p><p></p><p>Keep it in that realm and you'll be good.</p></blockquote><p></p>
[QUOTE="jrowland, post: 6640239, member: 94389"] Well, I can't assume anything, so I'll give my advice, but please ignore it if it doesn't apply. Campaigns like this are great, but it requires the right players. There should be *some* ground rules/guidelines. Evil Drow City doesn't mean war zone of murder. Nor doesn't it mean wanton destruction. Hopefully they get that. I did a similar thing (it was Vault of the Drow 1E era) and we played it more like Mafia (houses) and thoroughly corrupt government (everyone is in the mafia). It was all intrigue and maneuvering until BAM! Gang war. Then things would die down. The ground rules were (iirc): 1) Undermining fellow PCs was ok if all PCs involved felt it added to the story. True betrayal (ie killing off a PC) should be rare to non-existant: the other Houses were the true enemy. Familial killings, Inter-House Killings might be the norm, but the PCs are by definition NOT NORMAL... 2) Power/Wealth (we had a ranking system we devised) is most important, so killing each other therefore is only product if it brings greater power/wealth to the group That was basically it. There was a betrayal...a rival house relic was acquired after a successful infiltration but the getaway went bad. All PCs barely survived and back at "home base", the party wizard cast fireball on the room (he had a ring of Fire Resistance) killing 2 PCs, and knocking one unconscious, and then used the relic to kill their House Matron that was clearly relic caused and then used teleport to return the relic and teleported back. Long story short: Their house was without a female heir, so it lowered in "rank", but the wizard was "consort" to the matron and simply assumed control. So while the house was of a lower rank, the PCs (well, the wizard and the replacement PCs) actually gained. All Players were on board when the wizard announced his intent and described his plan, so the dice were cast and it played out. good times. Keep it in that realm and you'll be good. [/QUOTE]
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DM Advice: Menzoberranzan, City of Intrigue
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