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DM advice needed - my party one-round BBEG's
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<blockquote data-quote="Oofta" data-source="post: 7508260" data-attributes="member: 6801845"><p>In addition to the advice above, I'd like to add some simple mundane counters. In a world where invisibility exists paranoid BBEGs (and remember, only the paranoid survive) would have guards posted at all times. They'd also have things like squeaky door hinges, spots in the floor that make noticeable noise when you walk over them, or even simple things like smoke coming up from a grate in the floor that reveals a creature's passage as they walk through the otherwise still air.</p><p></p><p>Or as others have stated, illusions, body doubles, a manikin under the blankets, a BBEG with insomnia are all perfectly legitimate. There is no way the group should be able to get past all of the guards and security with a simple stealth check and I haven't even gotten to the magical options.</p><p></p><p>Taking on the BBEG should be a question of how you get access to them in the first place. Can you draw them out? Are they going on a trip where they are less protected? Can you bribe someone to give you the plans that show the secret entrance?</p><p></p><p>A last word on this is that in my experience solo monsters have never worked particularly well in any edition of D&D unless they can take advantage of environment, have some kind of assistance like lair actions, and are mobile enough to avoid attack.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7508260, member: 6801845"] In addition to the advice above, I'd like to add some simple mundane counters. In a world where invisibility exists paranoid BBEGs (and remember, only the paranoid survive) would have guards posted at all times. They'd also have things like squeaky door hinges, spots in the floor that make noticeable noise when you walk over them, or even simple things like smoke coming up from a grate in the floor that reveals a creature's passage as they walk through the otherwise still air. Or as others have stated, illusions, body doubles, a manikin under the blankets, a BBEG with insomnia are all perfectly legitimate. There is no way the group should be able to get past all of the guards and security with a simple stealth check and I haven't even gotten to the magical options. Taking on the BBEG should be a question of how you get access to them in the first place. Can you draw them out? Are they going on a trip where they are less protected? Can you bribe someone to give you the plans that show the secret entrance? A last word on this is that in my experience solo monsters have never worked particularly well in any edition of D&D unless they can take advantage of environment, have some kind of assistance like lair actions, and are mobile enough to avoid attack. [/QUOTE]
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DM advice needed - my party one-round BBEG's
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