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DM Advice on dealing with PCs buying/selling magic items
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<blockquote data-quote="maddman75" data-source="post: 513167" data-attributes="member: 2673"><p>Here's what I use. It varies on the level of items that is in questions</p><p></p><p>- Scrolls and potions are available in all but the smallest villages. In a small town there may not be much variety, but you can almost always get healing potions.</p><p></p><p>- In a larger town, you can get items up to the GP in value. However, that does NOT mean that they are sitting on a shelf ready to be picked up! For one, this is far too expensive a proposition for the shopkeeper. Two, it makes theft too tempting, no matter how good his guards are.</p><p></p><p>So, that means virtually all bought items are commissioned. THis takes time, something the characters seldom have an abundance of.</p><p></p><p>Getting the most powerful items commissioned is all but impossible. The reason is that anyone who could make such an item is either retired or doing something more interesting or profitable than making toys for adventurers. Such as advising the king or researching the planes.</p><p></p><p>So getting a powerful item (sword over +5 total, staves, some rings) will involve either hunting down a lost one with a sage, convining a high level mage to do it for you (best of luck) or finding a seller. This would work through a broker, the same type of person that would arrange buying and selling of rare art.</p><p></p><p>From the problems you post, you may be giving them too much down time. My players are generally loathe to take even a week off. THey too prefer custom items, but more generally will use what they have, then barter with it when they have time to get something custom made. It isn't uncommon to pay to have something made, with the arrangement that the adventurer will be back to pick it up when its done (after the next adventure). </p><p></p><p>Oh, and if while they are gone the BBEG takes over the town and steals the magic item the character paid for, it will really tick them off <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="maddman75, post: 513167, member: 2673"] Here's what I use. It varies on the level of items that is in questions - Scrolls and potions are available in all but the smallest villages. In a small town there may not be much variety, but you can almost always get healing potions. - In a larger town, you can get items up to the GP in value. However, that does NOT mean that they are sitting on a shelf ready to be picked up! For one, this is far too expensive a proposition for the shopkeeper. Two, it makes theft too tempting, no matter how good his guards are. So, that means virtually all bought items are commissioned. THis takes time, something the characters seldom have an abundance of. Getting the most powerful items commissioned is all but impossible. The reason is that anyone who could make such an item is either retired or doing something more interesting or profitable than making toys for adventurers. Such as advising the king or researching the planes. So getting a powerful item (sword over +5 total, staves, some rings) will involve either hunting down a lost one with a sage, convining a high level mage to do it for you (best of luck) or finding a seller. This would work through a broker, the same type of person that would arrange buying and selling of rare art. From the problems you post, you may be giving them too much down time. My players are generally loathe to take even a week off. THey too prefer custom items, but more generally will use what they have, then barter with it when they have time to get something custom made. It isn't uncommon to pay to have something made, with the arrangement that the adventurer will be back to pick it up when its done (after the next adventure). Oh, and if while they are gone the BBEG takes over the town and steals the magic item the character paid for, it will really tick them off :). [/QUOTE]
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