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DM Advice on dealing with PCs buying/selling magic items
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<blockquote data-quote="Arkham" data-source="post: 513335" data-attributes="member: 332"><p><strong>A few comments.</strong></p><p></p><p>It gets complex...</p><p></p><p>Cure potions are almost always available, depending upon the level of the local church priest. And then they have to deal with that specific church. Sometimes the PCs decide they don't need curing potions that badly when they have to buy them from the Church of the Plaugebearer, or the Gatekeeper ( death god ).</p><p></p><p>Scrolls are available, if there is an arcanist in town, usually only low level scrolls, and then never scrolls of damage-dealing spells unless they are members of that particular wizard's guild.</p><p></p><p>More permanent magic items are only available in major towns, and only when dealing with the Wizard's school, or a church that deals with magic item creation, like a Mystra analog.</p><p></p><p>But the guild will almost always buy magic items, so the party can always offload their loot for cash. I have no problem with this due to a feat from the Netbook of Feats which allows an artificer to destroy magic items in order to drain the energies out for crafting new items and thus save themselves some exp ( lifeforce ).</p><p></p><p></p><p></p><p>The PCs leaving a dungeon to go sell stuff, wait to get re-equipped, and come back to finish up is the perfect time to introduce a rival team of adventurers. Have the PCs come back to the dungeon to find it stripped bare. The other adventurers heard of the PCs taking a crack at it, and coming back early with loot. So the rivals went in and cleaned out the dungeon, taking all the credit for resolving the threat and getting the best of the loot to show for it.</p></blockquote><p></p>
[QUOTE="Arkham, post: 513335, member: 332"] [b]A few comments.[/b] It gets complex... Cure potions are almost always available, depending upon the level of the local church priest. And then they have to deal with that specific church. Sometimes the PCs decide they don't need curing potions that badly when they have to buy them from the Church of the Plaugebearer, or the Gatekeeper ( death god ). Scrolls are available, if there is an arcanist in town, usually only low level scrolls, and then never scrolls of damage-dealing spells unless they are members of that particular wizard's guild. More permanent magic items are only available in major towns, and only when dealing with the Wizard's school, or a church that deals with magic item creation, like a Mystra analog. But the guild will almost always buy magic items, so the party can always offload their loot for cash. I have no problem with this due to a feat from the Netbook of Feats which allows an artificer to destroy magic items in order to drain the energies out for crafting new items and thus save themselves some exp ( lifeforce ). The PCs leaving a dungeon to go sell stuff, wait to get re-equipped, and come back to finish up is the perfect time to introduce a rival team of adventurers. Have the PCs come back to the dungeon to find it stripped bare. The other adventurers heard of the PCs taking a crack at it, and coming back early with loot. So the rivals went in and cleaned out the dungeon, taking all the credit for resolving the threat and getting the best of the loot to show for it. [/QUOTE]
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