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DM Advice on dealing with PCs buying/selling magic items
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<blockquote data-quote="Cedric" data-source="post: 513591" data-attributes="member: 2044"><p>A lot of people react to the "high magic" campaign world by complaining that magic is too readily available. </p><p></p><p>Others start calculating how they can use it to their advantage. </p><p></p><p>My plan? Use some realworld economic models to gauge reactions to this such readily available magic. </p><p></p><p>Devalue simple +1 or +2 weapons to the point that selling them for anything resembling the book price becomes an impossibility. Stick to the strict rules of the Identify spell, don't let them get too much out of it. </p><p></p><p>Charge "exhorbitantly" for Analyze Dweomer to be cast. This pretty much takes a high level sorcerer/wizard out of commission for a whole day. I'm thinking 2500gp minimum. </p><p></p><p>Make magic items that do something besides just give a basic +1 or +2 that much more valuable...but only if you can demonstrate what it does that's special...or if you have a wizard marked write-up from an analyze dweomer. </p><p></p><p>Most mages guilds should be able to offer this service for the above fee...but make sure you let the PC's know about the 1-2 week waiting list. Takes a wizard awhile to get a day he can just waste..even for that much money. </p><p></p><p>If the PC's have a wizard of sufficient level to cast this spell. Make sure you stick to the rules...and never offer them enough time, as the GM to just blow on waiting for the wizard to cast this. Keep them busy...if they decide to wait a week for several items to be id'd...make sure in so doing they miss a few opportunities. </p><p></p><p>Lastly, introduce some magic items of your own to add some diversity. Not only can they not look these up in a book anywhere. But they might also take the item for something that it's not. The first time they make one of these assumptions and it burns them...well, that's what they say about what happens when you assume. </p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 513591, member: 2044"] A lot of people react to the "high magic" campaign world by complaining that magic is too readily available. Others start calculating how they can use it to their advantage. My plan? Use some realworld economic models to gauge reactions to this such readily available magic. Devalue simple +1 or +2 weapons to the point that selling them for anything resembling the book price becomes an impossibility. Stick to the strict rules of the Identify spell, don't let them get too much out of it. Charge "exhorbitantly" for Analyze Dweomer to be cast. This pretty much takes a high level sorcerer/wizard out of commission for a whole day. I'm thinking 2500gp minimum. Make magic items that do something besides just give a basic +1 or +2 that much more valuable...but only if you can demonstrate what it does that's special...or if you have a wizard marked write-up from an analyze dweomer. Most mages guilds should be able to offer this service for the above fee...but make sure you let the PC's know about the 1-2 week waiting list. Takes a wizard awhile to get a day he can just waste..even for that much money. If the PC's have a wizard of sufficient level to cast this spell. Make sure you stick to the rules...and never offer them enough time, as the GM to just blow on waiting for the wizard to cast this. Keep them busy...if they decide to wait a week for several items to be id'd...make sure in so doing they miss a few opportunities. Lastly, introduce some magic items of your own to add some diversity. Not only can they not look these up in a book anywhere. But they might also take the item for something that it's not. The first time they make one of these assumptions and it burns them...well, that's what they say about what happens when you assume. Cedric [/QUOTE]
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