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DM as Facilitator or as Adversary?
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<blockquote data-quote="wingsandsword" data-source="post: 2958856" data-attributes="member: 14159"><p>Since the GM has to provide challenges for the party, his position by nature is slightly adversarial. However, he is not there as an adversary to defeat the party. He's there to help the players have fun. If he was an adversary he could say "You open the dungeon door, and four Balors storm at you, roll for initiative", and that's probably it for most parties. He's not an adversary, he doesn't "win" when the PC's lose.</p><p></p><p>Gaming is collaborative, you do it to have fun, and the GM has the most power of any single person there to ensure that everybody has fun, players and GM. Providing a challenging game that fits the play style the players and GM want is what a good GM should do. Given the two choices, "Facilitator" is much closer to the truth.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2958856, member: 14159"] Since the GM has to provide challenges for the party, his position by nature is slightly adversarial. However, he is not there as an adversary to defeat the party. He's there to help the players have fun. If he was an adversary he could say "You open the dungeon door, and four Balors storm at you, roll for initiative", and that's probably it for most parties. He's not an adversary, he doesn't "win" when the PC's lose. Gaming is collaborative, you do it to have fun, and the GM has the most power of any single person there to ensure that everybody has fun, players and GM. Providing a challenging game that fits the play style the players and GM want is what a good GM should do. Given the two choices, "Facilitator" is much closer to the truth. [/QUOTE]
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DM as Facilitator or as Adversary?
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