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DM can't get the hang of high-level play
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<blockquote data-quote="JChung2003" data-source="post: 901670" data-attributes="member: 7608"><p>Playing devil's advocate:</p><p></p><p>You <strong>always</strong> have to adventure like you have only got 6 HP and lousy AC, because in the high level game that's what you have relatively speaking. Otherwise, you <strong>will</strong> die.</p><p></p><p>The law of averages dictates that the longer you play with unfavorable odds of survival, the more likely you will die. Adventuring is supposed to be risky business. "Save or die" spells are a common scapegoat for the high mortality rate in D&D campaigns, but the truth is that the high-level game is just as lethal as the low-level game.</p><p></p><p>If you're getting attached to your characters and don't want to risk dying, fight easier monsters. Don't nerf difficult monsters by softballing encounters with "save or suffer a paper cut or broken nail" spells and careless monster tactics.</p></blockquote><p></p>
[QUOTE="JChung2003, post: 901670, member: 7608"] Playing devil's advocate: You [b]always[/b] have to adventure like you have only got 6 HP and lousy AC, because in the high level game that's what you have relatively speaking. Otherwise, you [b]will[/b] die. The law of averages dictates that the longer you play with unfavorable odds of survival, the more likely you will die. Adventuring is supposed to be risky business. "Save or die" spells are a common scapegoat for the high mortality rate in D&D campaigns, but the truth is that the high-level game is just as lethal as the low-level game. If you're getting attached to your characters and don't want to risk dying, fight easier monsters. Don't nerf difficult monsters by softballing encounters with "save or suffer a paper cut or broken nail" spells and careless monster tactics. [/QUOTE]
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DM can't get the hang of high-level play
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