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DM can't get the hang of high-level play
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<blockquote data-quote="Celtavian" data-source="post: 902239" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I don't know what to tell you. There is almost no way to avoid death at the level you are at save for the following:.</p><p></p><p>1. Change the rules for death effects.</p><p></p><p>2. Ample use of ressurection magic.</p><p></p><p>3. Get real lucky on all saves and rolls. (Not going to happen.)</p><p></p><p>There are ways to lessen your chances of death. Our party lessens the number of deaths by doing the following:</p><p></p><p>1. Scouting ahead: Knowing what you are going to face allows you to prepare.</p><p></p><p>2. Buff Spells: <em>Death Ward</em> and <em>Protection from Elements</em> are two of the best preparation spells.</p><p></p><p>3. Item Creation: We spend alot of time and xp creating items like healing wands, Cloaks of Resistance, and other needed adventuring gear. The rules encourage the creation of adventuring gear and you should make sure to take advantage of them.</p><p></p><p>4. Good group tactics: We tend to fight well as a group. Our warriors defend our clerics. Arcane casters are usually mobile. Rogues usually always have a flank. We like to draw our opponents into hallways and fight along walls to avoid being flanked ourselves. We just use good general tactics. Very important to surviving.</p><p></p><p></p><p>Other than the above, alot of the time we die to bad or nearly impossible die rolls. When your wizard is targeted by a death spell that requires a Fort save, you are really SOL if you don't have a death ward on. </p><p></p><p>Though I don't like it, I really feel that D&D was designed with the expectation that players would use ressurection magic. So unless your DM plans to lower the lethality of the game, expect to use ressurection magic quite a bit.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 902239, member: 5834"] [b]Re[/b] I don't know what to tell you. There is almost no way to avoid death at the level you are at save for the following:. 1. Change the rules for death effects. 2. Ample use of ressurection magic. 3. Get real lucky on all saves and rolls. (Not going to happen.) There are ways to lessen your chances of death. Our party lessens the number of deaths by doing the following: 1. Scouting ahead: Knowing what you are going to face allows you to prepare. 2. Buff Spells: [i]Death Ward[/i] and [i]Protection from Elements[/i] are two of the best preparation spells. 3. Item Creation: We spend alot of time and xp creating items like healing wands, Cloaks of Resistance, and other needed adventuring gear. The rules encourage the creation of adventuring gear and you should make sure to take advantage of them. 4. Good group tactics: We tend to fight well as a group. Our warriors defend our clerics. Arcane casters are usually mobile. Rogues usually always have a flank. We like to draw our opponents into hallways and fight along walls to avoid being flanked ourselves. We just use good general tactics. Very important to surviving. Other than the above, alot of the time we die to bad or nearly impossible die rolls. When your wizard is targeted by a death spell that requires a Fort save, you are really SOL if you don't have a death ward on. Though I don't like it, I really feel that D&D was designed with the expectation that players would use ressurection magic. So unless your DM plans to lower the lethality of the game, expect to use ressurection magic quite a bit. [/QUOTE]
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