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DM can't get the hang of high-level play
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<blockquote data-quote="Nifft" data-source="post: 903276" data-attributes="member: 6562"><p>"Raise Mostly Dead" -- I like it! Good <em>Princess Bride</em> material. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, about how to not kill the party. I'm dealing with 10th level PCs right now, and my advice is: use lots of little baddies. Don't throw them up against one CR 13 critter, throw them up against a bunch of CR 6 critters with class levels, or some CR 2-3 critters with lots of class levels.</p><p></p><p>Or, keep the CR 13 critters with their sudden death attacks, but make sure everyone knows about them -- "Oh, you can't go in there. It's an evil area. I've heard that anyone who enters is turned into a statue by evil magic!" -- Now the party knows THAT there's a threat, some of the NATURE of the threat, and that they need more info on the threat before proceeding. Use misinformation in place of surprise to get your sadistic jollies -- it's what I do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> </p><p></p><p> -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 903276, member: 6562"] "Raise Mostly Dead" -- I like it! Good [i]Princess Bride[/i] material. :) Now, about how to not kill the party. I'm dealing with 10th level PCs right now, and my advice is: use lots of little baddies. Don't throw them up against one CR 13 critter, throw them up against a bunch of CR 6 critters with class levels, or some CR 2-3 critters with lots of class levels. Or, keep the CR 13 critters with their sudden death attacks, but make sure everyone knows about them -- "Oh, you can't go in there. It's an evil area. I've heard that anyone who enters is turned into a statue by evil magic!" -- Now the party knows THAT there's a threat, some of the NATURE of the threat, and that they need more info on the threat before proceeding. Use misinformation in place of surprise to get your sadistic jollies -- it's what I do. :cool: -- Nifft [/QUOTE]
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