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DM can't get the hang of high-level play
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<blockquote data-quote="halfjack" data-source="post: 903515" data-attributes="member: 12086"><p>Honestly I think the last death---the cleric getting the smackdown from the Greenvise---was fairly avoidable. The PCs were moving through completely unknown terrain that was obviously dangerous if not actively hostile, and yet they had no long term buffs up and had no native guidance at all. This one I think was their own fault---maybe they got a little lazy from playing a few sessions with no combat in them.</p><p></p><p>The prior death---the assassin getting the death strike on the Slayer---was not very avoidable, but then it wasn't supposed to be. The assassin was hired by competent intelligent opponents with the objective of killing the Slayer. That sort of thing should have a reasonable chance of success and the dice fell that way. No problem there.</p><p></p><p>The problem I'm having as a referee is that I can see almost every encounter from here on in being a potential save-or-die situation. I like some of the solutions some of you have suggested---more parties of lower CR creatures is a good plan. Also the idea of using action points a la d20 Modern is intriguing, though it wouldn't have saved the cleric. It's nice having an ace up your sleeve when you get smacked by a save vs. 3d6 con damage or something though.</p><p></p><p>Anyway, here's my official advice to the party in question: get a native guide already.</p></blockquote><p></p>
[QUOTE="halfjack, post: 903515, member: 12086"] Honestly I think the last death---the cleric getting the smackdown from the Greenvise---was fairly avoidable. The PCs were moving through completely unknown terrain that was obviously dangerous if not actively hostile, and yet they had no long term buffs up and had no native guidance at all. This one I think was their own fault---maybe they got a little lazy from playing a few sessions with no combat in them. The prior death---the assassin getting the death strike on the Slayer---was not very avoidable, but then it wasn't supposed to be. The assassin was hired by competent intelligent opponents with the objective of killing the Slayer. That sort of thing should have a reasonable chance of success and the dice fell that way. No problem there. The problem I'm having as a referee is that I can see almost every encounter from here on in being a potential save-or-die situation. I like some of the solutions some of you have suggested---more parties of lower CR creatures is a good plan. Also the idea of using action points a la d20 Modern is intriguing, though it wouldn't have saved the cleric. It's nice having an ace up your sleeve when you get smacked by a save vs. 3d6 con damage or something though. Anyway, here's my official advice to the party in question: get a native guide already. [/QUOTE]
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